Kerbal Space Program

Kerbal Space Program

Jamie Apr 10, 2018 @ 3:15pm
Ideal Com Sat Kerbin orbit
I need to launch an communications Satallite but i'm not sure what the best orbit altitude would be.

Any suggestions?
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Showing 1-15 of 40 comments
Jupiter3927 Apr 10, 2018 @ 3:51pm 
I keep my relays just high enough to see eachother over the horizon.
Any higher isn't really needed since you can put relays around the Mun and Minmus.

You don't even need relays around Kerbin unless you have extra ground stations turned off.
Bronski Apr 10, 2018 @ 4:08pm 
I play with the extra ground stations off so I finally did a 3 sat network in geostationary orbit.

I followed the video Matt Lowne did on youtube. It definitely sounds more intimidating than it is.
Venusgate Apr 10, 2018 @ 4:10pm 
Depends what you need it for.
Interplanetary? Consider a highly elliptical polar orbit - you'll almost never hit signal eclipses, and your time spent transiting kerbin will be <10 min.

Kerbin soi? I'd say no more than 5Mm circular with at least a single RA-2. You start trading a hundred dV for each % of signal strength for vehicles in Minmus SOI

No extra ground stations? Keosyncronous orbit is 2.868Mm (or a 1 day period)
Toastie Buns Apr 10, 2018 @ 4:23pm 
1 polar sat around every celestial body for maximum laziness

You'll rarely have dropouts, just keep the peri low and the apo high.

2 'molniya-esque' sats (your choice whether it's northern or southern coverage) for "I'm making an effort' level laziness. Keep that apo high.

1 polar sat + 1 geostationary for optimized laziness

2 'molniya-esque' sats + 1 geostationary for "I'm really making an effort now!" level laziness

4 'molnyia-esque' sats opposing each other + 1 geostationary for "THIS WORLD IS MINE AND I SEE EVERY ANGLE" level. Caution: This level does not qualify as lazy. Points are detracted for attempting this foolish endevour.
Last edited by Toastie Buns; Apr 10, 2018 @ 4:23pm
Jupiter3927 Apr 10, 2018 @ 5:54pm 
If you put 5 relays in the same circular orbit but phase shifted by 2pi/5 radians, you end up with a pentagram around your planet of choice and you can now sacrifice Jeb (or any other brave kerbal) on said planet and summon the Kraken.

3 relays will always give you full coverage if they're all in the same orbit and evenly spaced out but where's the fun in that.
alienfx Apr 10, 2018 @ 6:58pm 
Orbits of repeaters depend on the desired level of communication on the surface and coverage area.
The level of the signal is affected by the adjustment of the complexity of the game, the number and power of the repeaters on the satellite.

In the simplest case, 3 repeaters (in the form of an equilateral triangle) are sufficient in a circular equatorial orbit higher than the radius of the planet.
One repeaters can be placed in the polar orbit, the poles are not very often visited.
The higher the orbit the more near the polar regions will be covered, but the weaker the signal. (so far in the career are not open powerful repeaters)

But if in the career mode in the middle stages you need 100% signal strength for the transfer of scientific data, everything becomes more complicated.
andylaugel Apr 10, 2018 @ 10:45pm 
One thing I would point out is the range table in the KSPedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=819703903
To put things in perspective, the Mun is 12 Mm away, Minmus 47 Mm, Duna between 7.1 to 34.3 Gm, and Eeloo up to 126.6 Gm away.

The earliest relay antenna has a 5M rating, or class 2. That's more than enough to connect any two relays in the Mun or Minmus' SOI (less than 2.5 Mm radius), and to make a direct KSC connection with any tracking station.

P.S. If you want these relays to talk to vessels with a class 1 antenna, drop that down to (1580 - moon's radius) altitude in km (1,380 km Mun, 1,520 km Minmus). And if you need to talk to ships without antennas at all... Let's just say you really don't want to skip having antennas.

If you turn off extra ground stations, you can expect more complications and limitations. If you're using that HG-5 relay over Kerbin, and want your relay to be able to talk to any other weak Kerbin relay, you may not want to go above 1,900 km altitude (5 Mm range / 2 [opposite sides of planet] - Kerbin's 600 km radius). And if those relays are talking to craft with class 1's in orbit, 980 km might not be a bad upper limit (1,580 range - 600 kerbin's radius again).

Unfortunately the game doesn't say how adding additional antennas affects power, other than "diminishing returns." :sad_creep: Nor does it really cover signal strength--just maximum range.

I have done a few experiments though with signal strength using a simple RA-100 relay satellite, cheat codes, and KER in a sandbox game. At 9.19 Gm, 100% signal; at 9.6 Gm, 99%; at 51.8 Gm, 75%; at 81.12 Gm, 49%; at 100.9 Gm, 30%; at 120.8 Gm, 15%; at 140.7 Gm, 4%; at 155.6 Gm, 1%; at 160.5 Gm, no signal. Make of this as you will.
Last edited by andylaugel; Apr 10, 2018 @ 10:58pm
alienfx Apr 10, 2018 @ 11:20pm 
Originally posted by andylaugel:
Unfortunately the game doesn't say how adding additional antennas affects power, other than "diminishing returns." :sad_creep: Nor does it really cover signal strength--just maximum range.
Regarding Range Calculation and Signal Strength, if anyone is interested, can read here: https://wiki.kerbalspaceprogram.com/wiki/CommNet
andylaugel Apr 10, 2018 @ 11:46pm 
Originally posted by alienfx:
Originally posted by andylaugel:
Unfortunately the game doesn't say how adding additional antennas affects power, other than "diminishing returns." :sad_creep: Nor does it really cover signal strength--just maximum range.
Regarding Range Calculation and Signal Strength, if anyone is interested, can read here: https://wiki.kerbalspaceprogram.com/wiki/CommNet
Thanks alienfx. :happy_creep: It's quite a bit stranger than I was expecting. The science transmission part doesn't make much sense though as written.
andylaugel Apr 11, 2018 @ 12:03am 
So using the formulas on that wiki page, I went back and analyzed the first relay network I put around Kerbin in my most recent career save. (I disabled extra ground stations, so these were needed.) Each relay had 4 HG-5 antennas, had a 150 km Pe, and a 3 Mm Ap.
https://steamcommunity.com/sharedfiles/filedetails/?id=1335788398
https://steamcommunity.com/sharedfiles/filedetails/?id=1335788328
Going through the math, I can see each relay had a signal strength of 14.142 M, or 14,142 k. The max range it had with a Communotron 16 is sqrt( 14,142k * 500k ), or 2,659 km. Subtract Kerbin's 600 km radius, and you get 2 Mm. My probes were flying one megameter too high at their Ap. This explains why I'd have trouble controlling my salvage probes in LKO, when the relay was directly overhead and had a clear line of sight.
Toastie Buns Apr 11, 2018 @ 4:43am 
Originally posted by RoofCat:
So why would you ever create low quality relay network is beyond my understanding in a game that has "Manned first" policy in stock tech tree. To transmit science you could deliver back at 100% value because of pilot anyway?
Why would you build super inaccurate orbit (obviously) and weak relay network for probes you don't have yet with the very first "ball" probes that can't even hold stability? And once you get better tech (both probes and relays), why would you launch a relay network with obsolete, worse tech than available to you already? Or use old, low range antennas on rovers?
All that math is fine, but basic wisdom is still needed too.

Because the laws of diminishing returns kick in early, but don't punish until you hit 32 relays on one satellite. Which means even the basic ♥♥♥♥♥ one turns into a planet connecting lazer beam.

It's only really important to have one geostationary satellite, ground tracking KSC so you avoid the issue of the mountains blocking KSC's wide angle view, which then allows a lot more freedom with launching unmanned ships. Add a polar sat and you're set up for going behind kerbin too, also to the Mun and Minmus if both satellites are peppered with enough relays for the job.

In this light, you can very quickly set up your relays and they don't need replacing until you decide you want to go to Jool or Moho. Which is pretty hilarious if you ask me.
alienfx Apr 11, 2018 @ 5:39am 
I deploy a network of repeaters when the RA-2 antenna is reached, and there is a control module with support for prograde-retrograde. I launch repeaters into the ekavatorial orbits of Kerbin Mun and Minmus. And in the system of kerbin the question of communication is solved.
https://steamcommunity.com/sharedfiles/filedetails/?id=1341511071
https://steamcommunity.com/sharedfiles/filedetails/?id=1354368992
To get to exact orbits I use "Kerbal Engineer Redux" and "Anatid Robotics - MechJeb". The first gives the necessary and useful information, and the latter can perform the specified maneuver up to a thousandths.
The process of creating an equilateral triangle seems incomprehensible only at the beginning.

Full communication allows you to save weight on the "pilot", which is more than half a ton, it is essential for flying to the moons.

Chibbity Apr 11, 2018 @ 6:08am 
Originally posted by alienfx:
Full communication allows you to save weight on the "pilot", which is more than half a ton, it is essential for flying to the moons.

Saving half a ton on a pilot is far from "essential" to reach Kerbins moons.
alienfx Apr 11, 2018 @ 6:26am 
Originally posted by Chibbity:
Saving half a ton on a pilot is far from "essential" to reach Kerbins moons.
This is quite important, because the pilot must be put into orbit, moved to the moon, put on the surface and eventually return to Kerbin, everything needs fuel. Unmanned flight makes it possible to simplify the design of the missile and make the launch cheaper.
This is important for a career mode.
Chibbity Apr 11, 2018 @ 6:36am 
No...it really isn't lol. I play Career mode.

This is 7k. Put this in Munar orbit on a basic launcher and it will do all that. Not that funds are even an issue in stock Career mode. We won't even get into all the Crew reports you are missing out on. (Or the fact that your "money saving scheme" seems to ignore the cost of the satellite network you sent up to facilitate it.)

https://steamcommunity.com/sharedfiles/filedetails/?id=1193873660

I mean it's fine if you prefer unmanned, telling people it's "essential" (as in required) is quite the stretch though.
Last edited by Chibbity; Apr 11, 2018 @ 6:45am
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Date Posted: Apr 10, 2018 @ 3:15pm
Posts: 40