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Kerbal Engineer Redux.
Gives lots of extra info about your craft as you build it and in flight.
So far I only use one mod: Kerbal Alarm Clock. Why? Because I thought the Tracking Station interface is abysmal (can't sort crafts by time to manoever, so you risk missing important manoever nodes).
I also find the Action Bar mechanism in the game a bit lacking, in the sense those hotkeyed actions are never visible after launching a vehicle. Basically you have to remember your assignments for the remainder of the mission. Solution would be to have consistent assignments (1 = solar, 2 = engines, etc.) but I am still looking for a better mod / solution for this. Best thing (imo) would be a hotbar visible somewhere on screen, like many other games have.
The sheer number of mods for KSP (or many games that go really deep) is very daunting. Best thing to do is to dip your toes into the ocean of mods one at a time.
KER, [X] Science, chatterer, Final Frontier, waypoint manager, expansion pack.
All are compatible with latest KSP 1.4.2
KAC
Scatterer
Better Burn Time
CLS
EVE
These are QoL and visual mods that the majority agree should be stock.
Those 4 cover pretty much everything you need to learn "advanced" KSP stuffs.
Thank you guys, I'll check the mods later, when I got time :-)
Trajectories
Better Burn Time
Kerbal Engineer Redux
Presise Node
And Mechjeb
Wut this guy said. ^
Get KER, all the info; none of the cheaty autopilot BS.
How are you gonna brag to your friends about learning orbital mechanics if you don't actually learn to do it yourself?