Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Courage plays a very small part, though it is a modifier.
Pilots have a larger multiplier
Levels play a more important role, which is why tourists are low levels.
Veterans of a mission will always be more tolerant of G-forces.
The badass tag also contributes.
Pilots have a g-force modifier. I think it's 1.15x at 0 stars, 1.3x at one star, 1.45x at two, etc.
Didn't know the badass tag affected g-tolerance.
Anyways, I don't suppose anyone knows what stupidity does?
Shame jeb, bill and bob dont have higher bases, since they’re OG crew, they remember a time when sas modules were displayed in staging, damnit!