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Easiest way to explore all the biomes is generally a hopper. Rover's take forever to get anywhere on the Mun, and they tend to be a bit floaty on Minmus due to gravity.
Kerbnet on some parts lets you view a map of the biomes nearby. You can add and label markers on this map, which will let you see those in map view and on your navball once you click on the marker and "activate navigation."
I'd recommend just doing a direct descent and return with one stage, instead of "Apollo style."
Unless you are really married to doing it like they did it irl.
A hopper is just a lander with some extra fuel for hitting other biomes.
Ok here it is;
http://steamcommunity.com/sharedfiles/filedetails/?id=1310886282
General idea is using the converter tank to keep the mass down low. My engine in the pic is an Atlas low profile, which might be a mod but I cant remember tbh. In any case on Minmus you really do no need that much TWR so you can easily change it to a terrier or a set of spark or twitch engines instead.
The basic science is attached to the probe core at the top, and its piloted by a science officer to make the most out of bonus gains. A goo unit is on the back of the command pod out of shot, but reachable from the command pod doors so you dont need to go EVA flying.
http://steamcommunity.com/sharedfiles/filedetails/?id=678760392
There are times though when an orbiter and lander design works in KSP. My interplanetary missions rely heavily on "Nerv"-driven tug boats. The nuclear engines are efficient, and the tugs have 9 to 10 km/s of delta-v each, and can easily move 50-150 ton spacecraft around. But the acceleration is slow, making landing something they don't do. But fortunately their payload is usually one of my all-in-one bases, which can land, make fuel, and refuel their tug boat in orbit.
http://steamcommunity.com/sharedfiles/filedetails/?id=764835435
http://steamcommunity.com/sharedfiles/filedetails/?id=679956880
Having a probe core and scientist though would be a smart way of doing it.
In case you have mining available, a mining ship can clean up the whole Mun as well. 16 jumps or so. Roughly 3 weeks needed with engineer onboard. Just use scientist to reset Material lab and Goo. Put those close to his pod. Boring simple grind.