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There are three parts that scan for resources, and each have/had their own uses in an unmodded game:
Before Kerbnet, only the Narrow-Band Scanner could bring up a mini-map of the immediate area on the world's surface. Biomes and ore concentrations were available at once, allowing you to plan a suitable landing location, best route to drive your science rover to the next biome, or helping you find the best place to put your mining base. The area/angle shown was fixed, but nicely sized to be useful.
Since KerbNet, I see the whole hemisphere in the Narrow-Band Scanner map, instead of the immediate useful area I could drive to in a rover. Maps are how part of KerbNet, which several parts can access--each with their own confusing restrictions and map sizes.
I'd probably opt for the nice flat areas of Minmus to plop down and just avoid the headache of the inclined areas that might process a little faster.
So, you can have different ore recovery rates for different areas.
How about deminished return? Does it slow down after awhile at the same spot?
You can find the equations that explains how quickly you'll extract ore on the wiki[wiki.kerbalspaceprogram.com], but it is directly proportional to the location's ore concentration. Having an engineer with as many stars as possible also plays a large role.