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Then start a science career to avoid being overwhelmed by parts in sandbox or driven mad by funds in (real) career.
Oh, and blow up a lot. Seriously. Blowing up your ship is a great way to learn how to not blow up your ship.
https://www.youtube.com/watch?v=sL2C_6Y1GG0&list=PLsEMDuuOSkkdf7jk85-BCBa0lHVeea86U
+1
I concur. :)
This is the best way to learn this game!
Oh yeah, Scott Manley for sure!
Sure, look at one of his tutorials for something specific, but for general gameplay, one of his many series I feel are the way to go. Just watch the first few episodes, only continue on if you are getting anything out of it. If not, watch another of his series. I learned so much from his Interstellar Quest series, even though it is based on a heavily modded build the techniques and thought process behind it all works for the base game.
Personally, I think this is better advice than "watch videos" as the *best* way to learn. In any case though, I would suggest making a first soft landing on some other body, Mun maybe, before switching to career mode. (Assuming the OP even wants to play in career mode)
Would also recommend a single mod, which is Kerbal Engineer redux, it calculates and displays your DeltaV so you don't have to sit there and take out a calculator. - Download and referance as needed one of the DeltaV maps which tell you how much Dv is needed to get to a specific place. For instance I would recommend 4000 Dv to get into orbit although it can be done with a little less.
Youtube Videos will teach you all about DeltaV, I would recommend seeking out videos that cover specific topics, many for example will be about orbital mechanics and maneuver nodes, very helpful.
PS: To be clear I think you should jump into the game, and when faced with an issue then go search for a tutorial that covers that specific issue. I've found that's the best way to learn. You can't avoid watching tutorials for getting to Orbit, the Gravity Turn, maneuver nodes, and rendezvous (I don't use the special mode, controls IJKL H and N let you use RCS thrusters easier than the docking mode IMO)
Also if you really want a head start google KSP's useful features that aren't always well known such as being able to activate phy time acceleration at any time, control surface trimming in aircraft, and mouse wheel on maneuver nodes to make fine tune controls.
Also any tutorial that covers all the vehicle assembly controls/features. That's a big one.
I am currently helping a friend who gave KSP a second try. Overwhelmed at first he first watched me by steam feature, then went to achieve his own first orbit.
And the moment he realized that speed matters, not altitude...hooked :D
So in general: Dont be shy to ask. Have someone explain it. Even here, or in the steam group chat or...there is even a mod for an inbuild IRC chat somewhere.
A Solar orbit lol... I was just going straight up.