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The symmetry icon is a square that changes to two squares for mirror and a sliced circle for rotational symmetry from memory. The dot inside a circle is angle snap, which changes to a dot inside a hexagon, I think.
I typically have editor extensions installed though so might be mixing something up.
Oh yes, thank you for correcting me. I use editor extensions as well.
Struts have nothing to do with attaching things "like strap-on boosters, wings, etc., to multiple points at the same time during construction". I'm not sure what you are trying to answer, but I know you well know that struts are useful for making a vessel more rigid, but they have nothing to do with actually attaching parts.
https://forum.kerbalspaceprogram.com/index.php?/topic/158136-17x-recoupler-release-thread-monocouple-your-bicouplers-v133/
Ah, maybe this sort of scenario is what MechBFP was referring to.
Attachment nodes have to be in symmetry (as in placed by symmetry) for this to work.
It’s also what the OP is asking if you read his post.
No, I don't see that at all. I believe the OP was asking "How do I attach things, like strap-on boosters, wings, etc., to multiple points at the same time during construction". That's a symmetry question IMHO, having really nothing to do with re-attaching, or more accurately - anchoring -multiple main bodies (which is what recoupler is for).
In any case, I think we've probably covered the OP's question.
So like I was like saying, struts is the only way to accomplish this, without the "recoupler" mod linked above.
Still, it's a good mod to have installed if you ever build within its intended purpose and really, the stock game should be doing it anyway.