Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do remember that Breaking Ground has recently been released, so most of the list is with mods that haven't confirmed being compatible.
* Chatterer
* DMagic Orbital Science
* Docking Port Alignment Indicator
* Editer Extension Redux
* Kerbal Alarm Clock
* Kerbal Attachment System
* Kerbal Inventory System
* Raster Prop Monitor
* ScanSat
* Scatterer
* Universal Storage II
* Edit: don't forget "Research Bodies" and maybe "Construction time"... but I suppose many would thing that they are adding "too much". :)
This list is basically the most essential mods that I will rather wait for to be compatible than start playing a career that I will experience to be only half the fun.
KER: For some extra read outs on your ships current postition.
Kerbal Alarm Clock: For setting up alarms for maneuver nodes and it has a built in transfer window planner so this makes it easy to get to other planets and to easily manage multiple missions.
CapCom: This will allow you to accept missions without having to go to the mission control building.
I have many other mods but they come secondary to these three
Edit
I forgot to add [x] Science: It allows you to gather all the science from your instruments with a single click
Have you got Science (5.22?) working with the latest version of KSP? Where do you drop the contents of the Science zip file (including the "PluginData"?
Is this the one that has the graph like GUI, that shades the windows different colours depending on how good the window is, or is it the one that shows you just number data? Or has it been so long since I've used it, that KAC has both now?
I'm finding the additions to stock to be more then enough to no longer really need this.
Strategia - Adds a lot of objectives and rewards to campaign play. It's semi-official in that it's made by one of the original devs.
Stage Recovery - Adds a new layer of complexity to craft design, also makes air-launch and orbiter type vehicles economical in career play.
Aviation Lights - 1. They are cool. 2. If you color code them right, they help tell right from left when you're doing translation manuevers.
KSP Restock - This is how KSP should look. It also fills in some gaps in parts, like small diameter fuel tanks and engines.
Interstellar Fuel Switch - Essential for spaceplane design and nuclear rockets, since you can put any fuel in any tank and aren't limited to that one stock LF tank.
Edit1: nvm the version for 1.6 work make sure to download the dependency