Kerbal Space Program

Kerbal Space Program

Ion data collecting contract
I have the ion collector set up, powered, connected, etc. Everything is in order and data is being transmitted, but at a ridiculously slow rate. .0018 or something every hour.

It would take decades at this rate.

Anyone know how to speed it up? Am I doing something wrong?
Originally posted by troy:
Originally posted by ray.mcdonough:
Originally posted by RustyNails:
Did you use a scientist to plant the experiment? Scientists get a higher rate of return. Engineers get better power rates on the power modules. I wouldn’t be surprised if experience also increase the rates.


Hmm, you know, I think I used a new scientist that didn't have previous Mun experience. Or much of any experience for that matter. You might be right.

Send a better scientist back and pick up the experiment then put it back down and you should get the bonus to science. I had a problem when I dropped of the solar cell with a pilot but then picked it up with an experienced engineer and put it back down and it was generating more power.
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Showing 1-9 of 9 comments
RustyNails Aug 3, 2019 @ 5:13pm 
Did you use a scientist to plant the experiment? Scientists get a higher rate of return. Engineers get better power rates on the power modules. I wouldn’t be surprised if experience also increase the rates.
ray.mcdonough Aug 3, 2019 @ 5:30pm 
Scientist.
ray.mcdonough Aug 3, 2019 @ 5:31pm 
Something like 100 days later or more, I have 7 percent.
RustyNails Aug 3, 2019 @ 5:37pm 
I have .4375/hour on both ionagraphers I checked. I can't know for certain but I think you may of used the wrong kerbal by mistake.. This was on the Mun. I haven't tried any other bodies yet.
Last edited by RustyNails; Aug 3, 2019 @ 6:03pm
Ruges Aug 3, 2019 @ 5:53pm 
You can also set multiple ones up in multiple biomes to speed it up.
ray.mcdonough Aug 3, 2019 @ 6:27pm 
Originally posted by RustyNails:
I have .4375/hour on both ionagraphers I checked. I can't know for certain but I think you may of used the wrong kerbal by mistake.. This was on the Mun. I haven't tried any other bodies yet.

I definitely used a scientist. I have a control unit, an antenna, two solar panels. and a nuke. I didn't know if I needed all of that or not.
ray.mcdonough Aug 3, 2019 @ 6:34pm 
Originally posted by Ruges:
You can also set multiple ones up in multiple biomes to speed it up.

Yeah, I thought of that. I just wish I'd known ahead of time so I wouldn't need another Mun flight.
ray.mcdonough Aug 3, 2019 @ 6:40pm 
Originally posted by RustyNails:
Did you use a scientist to plant the experiment? Scientists get a higher rate of return. Engineers get better power rates on the power modules. I wouldn’t be surprised if experience also increase the rates.


Hmm, you know, I think I used a new scientist that didn't have previous Mun experience. Or much of any experience for that matter. You might be right.
Last edited by ray.mcdonough; Aug 3, 2019 @ 6:41pm
The author of this thread has indicated that this post answers the original topic.
troy Aug 4, 2019 @ 1:26am 
Originally posted by ray.mcdonough:
Originally posted by RustyNails:
Did you use a scientist to plant the experiment? Scientists get a higher rate of return. Engineers get better power rates on the power modules. I wouldn’t be surprised if experience also increase the rates.


Hmm, you know, I think I used a new scientist that didn't have previous Mun experience. Or much of any experience for that matter. You might be right.

Send a better scientist back and pick up the experiment then put it back down and you should get the bonus to science. I had a problem when I dropped of the solar cell with a pilot but then picked it up with an experienced engineer and put it back down and it was generating more power.
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Date Posted: Aug 3, 2019 @ 4:55pm
Posts: 9