Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mun has no atmosphere therefore no drag. I don't see why you couldn't orbit Mun at 5m given the proper adeptness at dodging terrain features.
With a high orbit you can lose most of your horizontal velocity and drop at a pretty steep angle with plenty of time to pick your landing site and get your descent velocity under control while killilng the last of your horizontal velocity.
Im always going higher than I can, to make my scanning mission git gut without crashing on mountain lmao
also if u think its easy to get stable low orbit then you are wrong
edit: I mean really low orbit
I use the same for Minmus.
For rendevous higher orbits as timewarp is faster.
Getting a stable low orbit is easy. Getting one that won’t crash you into a mountain is the hard part.
yea I know... kerbalz dont need perfect orbit cuz they're kerbalz
You can get a stable orbit as low as you want due to the lack of atmosphere, assuming you aren't so low that you hit the surface.