Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dont´t use the hinges. Try the servo-joints instead (not the motors, but the max. 360° turnable parts)
First add a short Wing to the fuselage.
Then place the smallest joint in symmetry under the wing.
Right click on the right servo and deactivat mirroring. Otherwise the right wing will go backwards while the left will swing forward.
The next step is to define the action groups. And don´t forget to create some key-bindings in the input-section of the main-menu. These can be added to some free keys - like 1+4, 2+5 on the numblock or be relatet to a free joystick-axis. Otherwise the wings will not be adjustable exept by the right-click menu of the part.
Then you should add the wings (small swept wings for F14).
The rotation limits of the servo should be the last step.
The rest ist optimization little by little.
These wings will move your center of mass and the center of lift. My plane got too unstable when they were too straight.
I hope i could help you.