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1. Create a new ship. E.g. consisting of only a pod
2. Go to launchpad
3. Initiate EVA
4. Experience Exception
[EXC ******] Exception: FSM Error: Cannot add events to state . It is not registered in this FSM (or is null)
KerbalFSM.AddEvent (.KFSMEvent ev, .KFSMState[] toStates)
KerbalEVA.SetupFSM ()
KerbalEVA+<StartEVA>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KerbalEVA:OnStart(StartState)
Part:ModulesOnStart()
<Start>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[LOG ******] [ModularFlightIntegrator] MFI Start
[LOG ******] [ModularFlightIntegrator] Start. VesselModule on vessel :
ModularFlightIntegrator
CommNetVessel
AxisGroupsModule
[EXC ******] NullReferenceException: Object reference not set to an instance of an object
Part.TransferResource (.PartResource resource, Double amount, .Part other, Boolean simulate)
Part.TransferResource (.PartResource resource, Double amount, .Part other)
KerbalEVA.UpdatePackFuel ()
KerbalEVA.FixedUpdate ()
Kerbonavts or fall to the surface or fly into space.
What is strange, even the focus is not shifted on them when leaving the ship.
But I can flash a flashlight on his helmet.