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USI Konstruction - again needs an engineer + screwdriver (and KAS). Konstruction has weldable docking ports which are removed to mnake attachments permanent. Reduces parts count slightly.
Editing the save file - I would take a back-up before I monkeyed around with that.
i have done this way to many times
In my mind, I'm not really cheating in this respect... I'm just making an adjustment to a station or piece of equipment that I have deemed would be perfectly doable if the game engine did not have certain restrictive limitations. I should be able to bolt a part on a space station with an Engineer during a spacewalk.
If I want to acknowledge the part omission as a true error discovered post-launch. I might even do a mission where I carry the missing part up to the station, perform spacewalk and/or release the part in orbit and use the Alt-F12 to add the new combined parts and kill the old parts via tracking station.
For instance, we don't have an orbital construction yard either... but I might do missions to begin putting the required parts into orbit and assemble them piece-by-piece as I bring them up using this methodology.
I have also had situations where a craft or station just degrades while in orbit, for no good reason other than the game engine glitched and now my landing gear are attached in an odd fashion. ...or whatever. I allow myself to fix what the game engine messed up.
But its a single player game so do what ever you want.
I'd use the claw method too if I hadn't KIS installed. Flying up with a handymen crew to attach some new parts and scrap old ones is a fun addition to the game.
I explained my POV pretty clearly.