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Thanks for the compliments. It's probably because the Mun landings were rendered at 1280x720 but the rescue was rendered at 1080p; I'll do 1080p and higher encoding quality from now on. Do you see any difference? I see some. About the Spark and this game, it's easy to get into the routine of using the models you know and not trying something new. I had a very shallow learning curve in the beginning, also because the tutorials were kinda crap in the early days and wanted to learn by myself, not look up online help. I have 1700 hours but I still have plenty of things to learn I'd say.
Can I use your model in a video if I get it working? I don't have much time today but tomorrow I'm gonna get back to making videos and testing things.
Dv (retrograde) / t = deceleration (64kn)
----------------------------------------------------------
F (fuel) = 1400 units of fuel
so if i have 1400 units of fuel burning at a rate of 64 kn I have roughly
21.875 minutes of thrust...
if i take a direct approach and burn at half than i have 43.16 minutes of burn time...
the issue is the deceleration bell curve is far too gradual when staging a direct "head on" insertion. and i end up being forced to engage thrust at 300km agl
which over 43.16 minutes is not very efficiant at all.
so
the most efficiant approach is to aim for 8500m and decelerate against the gravity pull on the craft in retrograde about 15 seconds after parigee to avoid slingshotting off into deep space.
however skimming the peaks.
there in of it's self is the issue. so 0.98g gravitational force on an object going 750 m/s with a deltav coefficant of 64 kn = t 14 second burn time to achieve elypse at full burn.
to achieve a safe landing I will have to decelerate 177 m/s to a velocity of 573 m/s over that 14 second span to reach stable orbit. from there i will have to set my thrust to half to decelerate and compensate for stable retrograde to the serface.
this should account for 26% of my overall fuel payload by touchdown if my calculations are in fact feasable...
EDIT: After reading page 2 apparently is does work with some crafty flying, so I'll shut my face.
Credits to RoofCatA for the initial design that I modified to be even cheaper. Had a pickle at landing, but there was nothing I haven't seen before. I'll let you guys see for yourselves, might be useful for future reference if you haven't tried doing this.
I was trying to get a clockwise encounter with Ike as well to look cool(er), but ultimately i said "**** it". So yeah, it was an inaccuracy on my part. It doesn't really mean much anyway for landings.
That would mean burning fuel or not doing a composite burn with prograde, radial and normal components all in one. If I have precision node, might as well use it for the slightest increase in efficiency.