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http://steamcommunity.com/sharedfiles/filedetails/?id=795924099
http://steamcommunity.com/sharedfiles/filedetails/?id=795924166
http://steamcommunity.com/sharedfiles/filedetails/?id=797889095
One way of bringing vectors under control is to limit the gimbals. There is a slider there for a reason.
These days I prefer using poodles and nervs.
If I use vectors I use them like this
1) immediately set gimbal limit to 50% on all engines if the ship is going to do land and take-off acrobatics
2) set gimbal to 0% on engines near the center
3) if the ship is only going to be in space ... I probably rethink and try another type of engine. I can always use more reaction wheels and use Alt-. for x4 time acceleration while burning the engines.
4) while doing course corrections low throttle setting like < 25%
5) while on course only throttle so you get TWR 1 - 2
6) but it is nice to know it have so much power that you can call on if needed.
I do high level testing, part editing, fuel is a non-issue. As for ship designs... I did a shuttle with only 10 parts to test this, making sure that the design is perfectly aligned, accounting for center of mass, lift and thrust. Locking the gimbal works best, however the testing I'm doing is for a SSTO with an analogue fusion rocket equivalent. I thought about editing the KS-25 instead of the KS-25X4, but... as I can attest now, better stick with the big one. I wanted the KS25 for its maneuverability, but it seems I can only really use that in-atmo... who knows, maybe I can salvage the SSTO designs I made so far with it.
I got 1500+ hours and there are still plenty of things to learn. Especially if you take into account things like the Realistic mods.
As for Vectors, they're the most playful engines in the game. I love to play with them ( but usually they're not needed, bummer :( ). And how else would you take off vertically (fully rocket style) from Eve without Vectors?
Essencially I've isolated the variables and determined the problem isn't AT ALL in the engine, but rather, in the SAS/pilots themselves. The only reason I managed to fly to Eve, was that I had enough monopropellant to constantly correct mistakes. It's not even the ship design itself (which, again I found that they didn't really make drag any better outside of wings). Now, the pilots themselves are not level 5, but they are between level 3 and 4... that's the last variable to iron out. If pilot experience affects their performance, then I should see this ship behaving MUCH better than what it did now.
http://steamcommunity.com/sharedfiles/filedetails/?id=809759285
http://steamcommunity.com/sharedfiles/filedetails/?id=809759200
http://steamcommunity.com/sharedfiles/filedetails/?id=809759118
Inactive SAS.
http://steamcommunity.com/sharedfiles/filedetails/?id=809758766
Active SAS after reactivation and 30 - 45 seconds wait.
http://steamcommunity.com/sharedfiles/filedetails/?id=809758812
There the matter is... nothing to do with the engine.
Idk how you're landing on Mun, Minmus and wherever, but I do it at very low speeds because usually I play on hard and I can't afford mistakes and have someone die (or send rescue missions). In that case, when I'm at around my desired velocity ( 2m/s or so ), the retro hold wobbles so much more than the pre 1.2 SAS that I have to switch off the retro hold and pilot manually. So yeah, there's gotta be some update to this 1.2 SAS, I agree with you.
Indeed, I just finished refining that design. Had to use Ballast Tanks. I ABHORE the idea of using it, because it is useless weight I'm hauling, but there's no avoiding it. Science parts are not heavy enough, and few other parts fill the role. Made them to be out of ore, so at least I can refuel with the equipment I bring onboard... Is there any mod related to assisted flight? I even tried using an old flightsim joystick I have sitting around... no use, even worse during low-atmo flight in fact.
About Non-atmospheric landings: I usually do the same as you; I use the Apollo configuration: Mothership + Lander, I mostly only use SSTOs for atmospheric landing, it makes things so much easier. Unless you're in Laythe. ♥♥♥♥♥♥♥ that place had virtually no safe place to land until they made water a viable landing area. Had more than a few VTOL SSTOs just for Laythe, as you can see in my profile's screenshots.