Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ß
or
´
on europe keyboard
but i cannot launch another vessel when another one is already in the air, or at least i dont know how to
Same max distance as the physics bubble I'd assume.
But what you're looking at can be done with some mods.
Here's some that might be able to do it:
BDarmory, which adds weapon parts and some dogfighting stuff, has a module for it called "Wing Command" which lets you send general commands like "follow me" or "fly to position foo" to a non-active vessel that's on the same "team". as you.
Mechjeb has an autopilot and *maybe* it can be told to operate on a vessel other than the active vessel, but as I don't use Mechjeb I really don't know if it can (others here might know).
kOS is a do-it-yourself autopilot where you can write script programs to control a ship using a language the mod made up from scratch called "kerboscript". It definitely can do it (I know, we spent a lot of work on trying to fight KSP's standard assumptions about only the active vessel needing to be controlable, just so kOS can be used for this scenario. But not all those stock assumptions are overridable so you might have problems in one or two areas (that are documented)).
KRPC can also be used to make a do-it-yourself autopilot, as it's a generic bridge between the KSP C# API and outside processes written in whatever other language you like, via the use of remote procedure calls.
(The above two examples do both require you to be willing to learn quite a bit, though.)
SmartParts is a mod that lets you set up some simple if/then conditional activations of parts based on simple triggers like "when the altimeter reads >= N, then activate this engine", and it might be able to do some kinds of automation to do what you want.
Essentially the one common thing about all the above solutions is this: You need some kind of automation software on the not-active vessel to control it or it will just keep going as-is with no changes.
i dont knw any mods for it, but look around!
you can make some fancy decoupler mechanisims if you want,
in most videos, the youtuber probably launched multiple vessels before recording :D
Launch plane 2, takeoff, keep it stable but nearby the KSC.
Take control of plane 1, take off, stay near plane 2.
Works for as many vessels as you want, but the more you add the more unreliable things will get.