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I found this when I searched it, thought it was funny lol.
Seems like there are plenty available anyways. Related post on official forums: https://forum.kerbalspaceprogram.com/index.php?/topic/131682-is-there-a-delta-v-chart-for-real-solar-system-mod/
thanks though
*double checks google*
Geez, I got no clue to be honest, I'm just going off what the people in the forum said.
I never used RSS myself.
Indeed you can go with those figures. RSS is developed to be and perform as close as possible to reality. Same goes with any other component with the Realism Overhaul suite, the team does all it can to make all as accurate within the simulation limits. Realistic data is used to check and correct until components perform as required. Of course, I'd suggest to not stop with only using RSS, but give a try for the complete RO suite: sending a rocket in LEO with stock KSP parts, while possible, is a bit like trying to achieve orbit with, well, trash bins launched from your backyard.
(Don't try it yet unless you know what you are doing)
Most people use RSS in 1.2, I don't know if there's a continued version of it, but here is the portal to our dimension: https://forum.kerbalspaceprogram.com/index.php?/topic/50471-12-real-solar-system-v120-dec-8/
Additionally, if you launch with inclination at the right time, planetary transfers can cost less or more deltaV than displayed on the Transfer Window Planner (that's the mod I use for orientative dV). That's because you can burn prograde with no normal compensation and, because of the orbital inclination, you'd also be compensating the interplanetary inclination change.
Lastly, getting fly-by-s and eventually elliptical orbits around the natural satellites of Jupiter and Saturn will cost very little deltaV if you take the time AND your initial orbit is very close to the satellite's plane, which is not perfectly equatorial.