Kerbal Space Program

Kerbal Space Program

thekins Sep 20, 2017 @ 7:59pm
Jool help
Hey i am doing a mission to jool laythe.
issue im running into is when i do a transfer to jool with mech jeb and get an encounter im usaully doing about 10k m/s when i hit jool assuming i try to drop in around 200k from jool

i cant aerobrake without being instantly destroyed
i tried lowering my speed to around 6k m/s hitting jool at 195km still instantly cooks my ship even with the large inflatable heat shield.

When i finally did get an eliptical orbit around jool i was running into the issue of my ship was orbiting clockwise whereas laythe runs counter clockwise. any attempt to transfer and use aerobraking 4-6k m/s instantly destroys my ship as well what gives / how do i get a capture with laythe when aerobraking doesnt work and a simple retrograde burn is asking nearly 4k m/s DV to get an orbit.
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Showing 1-15 of 22 comments
Jupiter3927 Sep 20, 2017 @ 8:16pm 
The trick to a Jool capture is to use Tylo or Laythe for a gravity assist.
You can get captured for literally 0 dV costs.
Aerobraking is death as you found out.
Those inflatable heatshieldsare supposed to help you not explode but then your ship will have the aerodynamic qualities of a mushroom.

For brute force captures, they say the best method is to get your periapsis as low as possible and do your capture burn there.

For a 180 degree inclination change (cw to ccw in your case), keep your eliptical orbit but push the apoapsis as far out as possible.
Then wait until you get to your apoapsis and change directions there.

Jool was always the trickiest and most rewarding system.
Bop and Pol have super low gravity so mining them for fuel is easy.
Playing pinball with the moons lets you get lots of science with just 1 flyby mission.
thekins Sep 20, 2017 @ 8:21pm 
jool used to be mad easy i remember aero braking at like 15k m/s once this new lol youre dead kinda blows

Ive got my eliptical orbit around jool now with only a 600 dv burn so thats good kinda
still trying to get laythe to accept my ship the d bag keeps kicking me out like a mad ex
George Kerman Sep 20, 2017 @ 9:47pm 
Originally posted by Jupiter3927:

Jool was always the trickiest and most rewarding system.
Bop and Pol have super low gravity so mining them for fuel is easy.
Playing pinball with the moons lets you get lots of science with just 1 flyby mission.

Rewarding yes, challenging... if you haven't been here yet. I'd say, instead of challenging, that you can learn a lot from doing a mission to it. Gravity assists, safe aerobraking altitudes and velocities for your ship, all kinds of planets in that system and so on.

Doing the first maneuver for a Jool fly-by is super easy. A blind man can hit Jool due to its very high SOI. But after that, much time ought to be spent planning your maneuver nodes to get fly-bys of Laythe or Tylo that improve your orbit depending on what you wanna achieve and ofc depending on your initial orbit. I'd say more than 50% of the time spent in the Jool system is spent refining the maneuvers to get whatever effect you want.

For example, look at this:

https://www.youtube.com/watch?v=pIX3GpJCOzQ&feature=youtu.be

This ship only has 5k dV in total (if kept in one piece, unstaged), good maneuvering was pretty important to land on Laythe.

And obviously, don't have a friggin clockwise orbit when all planets go the other way :). But probably you could reverse that decently with a very high apoapsis (just burn retrograde until it becomes prograde and then some).
invision2212 Sep 20, 2017 @ 11:28pm 
use laythe and dip into its atmophere and brake into orbit for free.

its pretty safe to go about 45,000m any lower and you may blow up or drop right onto the moons surface

http://steamcommunity.com/sharedfiles/filedetails/?id=1137250630

http://steamcommunity.com/sharedfiles/filedetails/?id=1137251834

http://steamcommunity.com/sharedfiles/filedetails/?id=1137252142

Last edited by invision2212; Sep 20, 2017 @ 11:36pm
thekins Sep 21, 2017 @ 9:02am 
heh i dont know what settings you have but jool is an instant death if you go lower than 198km my ship was very light and had a heat shield that covered the ship by a factor of almost 2
thekins Sep 21, 2017 @ 9:11am 
my ship isnt over heating either it literally just expldes
thekins Sep 21, 2017 @ 9:11am 
if you read what i said i hit jool at 6km that dudes picture shows 8km that would instantly decimate a ship
=) Sep 26, 2017 @ 9:51am 
Using moons to capture works best ... once you hit jools SoI (Ie you are under jools gravity) you are still days/weeks from periapsis... any changes to velocity here will have a huge impact later on so just slowing down a few m/s to time an encounter with laythe or tylo is enough to get a nice capture.
It is a LOT easier to do and plan these if you go into the settings file and change the conics number to 3 or 4 (its the number of projected paths through various encounters/changes of SoI it displays) that ways it will not only show your projected intercept with the moon used for braking but most importantly your projected orbit around jool post gravity assist. I have used these to also do inclination (angle of orbit) changes for free so I can get better intercepts with bop and pol
AoD_lexandro Sep 26, 2017 @ 11:14am 
Originally posted by invision2212:
use laythe and dip into its atmophere and brake into orbit for free.

its pretty safe to go about 45,000m any lower and you may blow up or drop right onto the moons surface

http://steamcommunity.com/sharedfiles/filedetails/?id=1137250630

http://steamcommunity.com/sharedfiles/filedetails/?id=1137251834

http://steamcommunity.com/sharedfiles/filedetails/?id=1137252142

^This. Thats how I have always made it to jool. If you line up your entry to Jools SOI properly you can easily skim Laythe for aerobraking. It doesnt take much to get in to a stable Jool orbit from there.
killer_Foxy Sep 26, 2017 @ 12:27pm 
the only think i got in the joolian system is a single kerbals stuck on laythe after ship go boom
Toastie Buns Sep 26, 2017 @ 4:36pm 
Last edited by Toastie Buns; Sep 26, 2017 @ 4:37pm
RoofCat Sep 27, 2017 @ 1:10am 
Originally posted by Toastie Buns:
http://steamcommunity.com/sharedfiles/filedetails/?id=758297643
Still my favourite Jool manoeuvre. I love Jool's roundabouts.
yeah, nice one :)

I'm a bit confused about initial trajectory you have - you meet Tylo at 180°+ from where you are right now, which means you are rather already in Jool-captured state or approaching with less speed than you would from Kerbin as far as I can tell from the curve shape.
Also you can't get Laythe capture with Laythe alone, so that last node is just a cut off of what happens next.

I played with 7 patched conics limit set in cfg file at that point and I was actually still at LKO just having fun. Not sure it goes above 6, since 6 is the limit in ingame settings, but I would recommend you to have at least those 6 too. It's even more fun at Jool :)

The closest thing to Laythe capture I have had happened during one Jool aerobraking (with like 50 passes due to 1200K low heat parts), when at some point gravity sent me into almost circular orbit close to Laythe orbit altitude. That still wouldn't give me Laythe capture, but the interception velocity was really small. The only problem with those - since your orbital velocity is so close to Laythe velocity, waiting for next natural encounter once Laythe assist sends you on that orbit may take years because you were so close to start with (during assist). So of course I did a small burn to skip all that.
Last edited by RoofCat; Sep 27, 2017 @ 3:52am
AoD_lexandro Sep 27, 2017 @ 1:42am 
This is the one I have going atm for Jool;

http://steamcommunity.com/sharedfiles/filedetails/?id=1147692019


Not the best but its a pre-burn setup in LKO. Plan is simple, use laythe atmo to brake and if required add a braking burn to enter jool orbit.
George Kerman Sep 27, 2017 @ 2:13am 
After you guys get tired of easy mode (Jool system), join the big boys club and do the same pinball in the Jupiter and Saturn systems.
RoofCat Sep 27, 2017 @ 2:28am 
Originally posted by AoD_lexandro:
This is the one I have going atm for Jool;

http://steamcommunity.com/sharedfiles/filedetails/?id=1147692019


Not the best but its a pre-burn setup in LKO. Plan is simple, use laythe atmo to brake and if required add a braking burn to enter jool orbit.
you should have first Tylo or Laythe encounter BEFORE Jool Pe in best case scenario. You can achieve that by playing with both radial in-out and pro-retro grade markers. Just find the combo of two which keep the trajectory at the same spot while making the arrival sooner or later - depends (shift time without shifting late trajectory). Then move the target on the line between those two to find the trajectory neutral spot and burn there. It will be closer to one of the markers.
Which will "move" Tylo or Laythe to the spot you need during optimal arrival. That way you can achieve instant Jool gravity capture without even touching Laythe atmosphere.

If you go for "after Pe" encounter, you will have to target that moon in its local SOI clockwise (pass on the inside) to achieve gravity capture for Jool as counterclockwise (pass on the outside) would accelerate you instead.
Which is not as good in case you intend aerobraking or instant landing there due to body own rotation.


Using gravity capture by closely encountering Tylo or Laythe
Before Jool Pe
inside pass (cw) - accelerating
outside pass (ccw) - decelerating

After Jool Pe
inside pass (cw) - decelerating
outside pass (ccw) - accelerating
Last edited by RoofCat; Sep 27, 2017 @ 2:50am
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Date Posted: Sep 20, 2017 @ 7:59pm
Posts: 22