Kerbal Space Program

Kerbal Space Program

Danté Oct 10, 2017 @ 4:41pm
"escape trajectory"
I have a mission that requires me to use a swivel engine on an Escape Trajectory. I tried just launching myself into space far past mun and kerbin, but that apparently does not count as escape trajectory. I have orbited multiple times and safely landed, so I think I should be able to do this as it was one of the first ever quests. Could someone help me/explain what I have to do?
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Showing 1-15 of 15 comments
Chibbity Oct 10, 2017 @ 4:50pm 
You need to be outside Kerbins SOI. (Orbiting the Sun essentially.)

It's not hard to do, just keep burning till it tells you you are good, then turn around and burn retro before you actually get shot out into space.

So you had the right idea you just need to go abit further.
Last edited by Chibbity; Oct 10, 2017 @ 4:51pm
Jupiter3927 Oct 10, 2017 @ 5:33pm 
Escape trajectory is when you have so much energy that you'll never come down.
Just go really fast and you'll trigger the condition.
Danté Oct 10, 2017 @ 6:04pm 
Originally posted by Jupiter3927:
Escape trajectory is when you have so much energy that you'll never come down.
Just go really fast and you'll trigger the condition.
I triggered the condition, used the right engine, and it still didn't complete... Can I cheat complete the mission?
Chibbity Oct 10, 2017 @ 6:13pm 
Originally posted by Derunik:
Originally posted by Jupiter3927:
Escape trajectory is when you have so much energy that you'll never come down.
Just go really fast and you'll trigger the condition.
I triggered the condition, used the right engine, and it still didn't complete... Can I cheat complete the mission?

Some test contracts want you to right click the part and hit the "test part" button, others want you to activate the part through staging (The space bar.) The contract should say which.

Just by the way; most people skip part test contracts unless they are on the pad for easy funds. Part contracts are rarely worth the reward for the work involved.
Danté Oct 10, 2017 @ 6:17pm 
Originally posted by Chibbity:
Originally posted by Derunik:
I triggered the condition, used the right engine, and it still didn't complete... Can I cheat complete the mission?

Some test contracts want you to right click the part and hit the "test part" button, others want you to activate the part through staging (The space bar.) The contract should say which.

Just by the way; most people skip part test contracts unless they are on the pad for easy funds. Part contracts are rarely worth the reward for the work involved.
This one gives me 50 k. I need that to upgrade my hangar.
Jupiter3927 Oct 10, 2017 @ 6:27pm 
I take on part contracts if its a light part like a wheel or something and it wants to be tested by a planet I'm already going to.
I'll strap on an extra 0.1 tons of junk for some extra munny.
doum Oct 10, 2017 @ 7:29pm 
you may have to start that engine again once in solar orbit to fullfill it.
i use probe to do it with a good antenna.
once done, i delete it. And keep the cash. :)
Last edited by doum; Oct 10, 2017 @ 7:32pm
dunbaratu Oct 10, 2017 @ 10:23pm 
Originally posted by Derunik:
I triggered the condition, used the right engine, and it still didn't complete... Can I cheat complete the mission?

There are two different conditions that look identical in the game UI:

(1) - Your orbit is *really* an escape trajectory, meaning it has a hyperbolic shape and the apoapsis is a negative number (*) (which is the formula's way of telling you it's not an actual valid real distance measurement - i.e. you don't really *have* an apoapsis).

(2) - Your orbit is elliptical and has an actual apoapsis, so it's not *really* an escape trajectory, but the apoapsis is still high enough that it's outside the sphere of influence of the current body.

The game draws both of these with almost identical looking UI elements in the map view - you see your arc of predicted orbit leaving the body. They have alomst the same effect in the game (because with how it works. (2) is kind of a "soft escape" where it wouldn't really escape in the real world, but it does in KSP.)

The contract won't be satisfied until you have condition (1), even though condition (2) *looks* like it would be enough when you look in the map view, and in practical terms of gameplay it's the same given that KSP will make your ship escape when you leave the SOI. The contract is merely running the math formula and looking for a negative number for apoapsis, so it will only be satisfied by condition (1).

(*) - Technically because in the game the apoapsis is measured from the sea level surface of the body, instead of the true radius to the center of the body, your orbit is hyperbolic once (Apoapsis + body_radius) < 0, rather than just Apoapsis < 0 (i.e. an object that glitched through the ground that is now orbiting underneath the surface of the world in its hollow interior could have an apoapsis < 0 but still not be hyperbolic if that Apoapsis is between the body's center and its surface.)
RoofCat Oct 11, 2017 @ 3:06am 
why are you all talking about solar escape?

I'm pretty sure 50k contract won't require 6000+ delta v and there is rather Kerbin escape trajectory somewhere. You just need your Ap leave Kerbin SOI (twice as high as Minmus) which is roughly 1000m/s from LKO. You just have to be on that trajectory! No need to fly far.

As for test there may be 3 cases.

Running engine may be fine.
You may need it started with a staging sequence.
You may need to rightclick and hit Test in the context menu.


Place screenshot of the actual contract and we may point you out your mistake.
Gigory Chadbert Oct 11, 2017 @ 8:50pm 
Originally posted by Chibbity:
Just by the way; most people skip part test contracts unless they are on the pad for easy funds. Part contracts are rarely worth the reward for the work involved.
They aren't worth the reward but somtimes it's fun to put on your mad scientist hat and Scott Manley some challenges.
dunbaratu Oct 11, 2017 @ 8:54pm 
Originally posted by RoofCat:
You just need your Ap leave Kerbin SOI (twice as high as Minmus) which is roughly 1000m/s from LKO. You just have to be on that trajectory! No need to fly far.
The contracts that ask for escape trajectories are looking for an actual hyperbolic orbit, not merely one with Ap > SOI. This is unfortunate because the user interface doesn't really distinguish the two cases so this can confuse a player. What *looks* like an escape trajectory may be an artifact of the one-body simulation system the game uses (i.e. it's still an elliptical shaped orbit, but the Apoapsis is higher than the SoI) and not be a true escape trajectory that would work in the real world. IMO, the contract should have been designed to use the same criteria the map view is using to show an escape (it should count if AP > SoI (good enough for escape under the 1-body simulation but not in reality) *OR* AP is negative (true escape (hyperbolic orbit) that would really work with N-body simulation). But sadly this doesn't seem to be the case. The contracts only count a true hyperbolic orbit, even though the user can't see the difference between that and the elliptical-but-high, orbit.

If it looks like you have an escape of Kerbin, but the contract doesn't count it, there's a chance all you need to do is just add a little bit more velocity, just a tad, to cross the threshold into a true hyperbolic orbit.

Astronaut Oct 12, 2017 @ 2:18pm 
Originally posted by Chibbity:
You need to be outside Kerbins SOI. (Orbiting the Sun essentially.)

It's not hard to do, just keep burning till it tells you you are good, then turn around and burn retro before you actually get shot out into space.

So you had the right idea you just need to go abit further.
No.
And you need to be on an escape trajectory out of kerbin, anywhere along the trajectory. then run test or whatever.
Chibbity Oct 12, 2017 @ 2:20pm 
Originally posted by Astronaut:
Originally posted by Chibbity:
You need to be outside Kerbins SOI. (Orbiting the Sun essentially.)

It's not hard to do, just keep burning till it tells you you are good, then turn around and burn retro before you actually get shot out into space.

So you had the right idea you just need to go abit further.
No.
And you need to be on an escape trajectory out of kerbin, anywhere along the trajectory. then run test or whatever.

An escape trajectory from Kerbin is entering the Sun's SOI.
Astronaut Oct 12, 2017 @ 2:21pm 
Yes, but you said you need to be in an orbit of the sun. and you provided proof by saying you had to be outside kerbin's soi.
Chibbity Oct 12, 2017 @ 2:24pm 
Originally posted by Astronaut:
Yes, but you said you need to be in an orbit of the sun. and you provided proof by saying you had to be outside kerbin's soi.

Did you actually read what I said?

I told him to turn around and burn retro before he actually left.
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Date Posted: Oct 10, 2017 @ 4:41pm
Posts: 15