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Hence the qualifier "hardly."
Anything even remotely current should be fine, even with tons of visual mods. KSP performance issues can almost always be traced back to a CPU bottleneck, specifically single core Mhz performance. Most KSP graphical mods cause increased CPU load rather than GPU load anyways.
(Also texture mods aren't even really a "graphics card" issue, they are a VRAM/RAM issue.)
i can run games max settings with no isssues but kerbal on the other hand will bleed your CPU dry while your GPU sits there waiting for calculations to happens.
my hardware is pretty outdated now
AMD 8120
radeon 7970 OC to 1050mhz
32gigs ram
and it still runs the most current games at max settings.
i boot up kerbal and its a much different story, i will get 60 frames as long as im not tearing through the atmosphere and all the effects going, or my craft is just freaking massive.
it will dip into the 20's when this happens, depending how big the craft is.
1000 parts and forget it just throw the pc out the window lol
http://steamcommunity.com/sharedfiles/filedetails/?id=813786101
Indeed, it did run pretty bad in the beginning, but not throw your PC out the window bad. And as a single stage, see above, 560 parts which only caused me problems on take off from Kerbin and upon landing on Laythe. And my I5 cores only have 2.7 GHz and I got no SSD atm.
That's why I'm saying, I don't think it's a stretch to assert that a Ryzen 7 or a Threadripper with KSP installed on SSD will probably do decently well, at the latest after the AMD engineers work on their RAM speed.
But yeah, it's probably wiser to go with KW Rocketry and such and have the least amount of parts that do the job.
if i was to load that id get 10FPS at best
Anyway, thanks all for the input.
also something we should have asked at the start of the thread. define at what FPS is "smooth" cuz most of us here at the PCMR define it as 60FPS minimum
I think 1.3 has better fps than 1.2, but it could be the mod clean-up I had to undergo when 1.3 came out.
Anyway, I'm playing with SSTU now, and it really helps keeping those part counts low.
all parts are loaded like mods out of the gameplay folder and all textures from all planets are kept in memory at all times.. sooo.. yeah..
when it comes to PC buying/building I always recommend go for the best value for your buck.. last year's latest and greatest is this year's sale item.
Edit: I guess people are managing 5ghz with the new Intel stuff, but you need enthusiast cooling. Also you wouldn't really need 5ghz anyway, my rule of thumb if you want your processor to last, don't go above 1.35v with an i7, might be different values for other generations other than Skylake though.
what do you mean by true multicore? do you mean all the cores could act as if they were just 1 core?
And don't dig too deep into multicore technologies - I know they aren't easy. It was just a comparision of two unlikely things - which infinity is the smaller one kind of stuff.
I7-8700K
32 GB DDR4
1080 Ti 11 GB
256 GB SSD (Win 10 and KSP are both installed here) + 2 TB HDD
Intel Optane 32 GB
, I'm quite disappointed by the very marginal increase in performance / smoothness that has given me in KSP. It's all about the number of scene changes that you do. After sufficient scene changes, it's getting really annoying and I'm still observing that one sec delay when the garbage collector is running. So.... not really worth buying something better to play KSP.