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The simpler mods are easy enough to understand and a lot of the more complicated ones make their source code available.
Starting with some parts might be easiest.
Altering part configs to change part stats is easy, they are just notepad files.
Making custom models for new parts is quite work intensive and requires learning an entire new skill/program just to do that portion. Creating any kind of gameplay altering mod would require at least some light to moderate coding ability/experience. Serious modding isn't for the faint of heart.
The fact that you ask a question like this on steam forums means that you lack the necessary skillset to become a modder or a developer: the ability to search and process new information on your own, without someone holding your hand. If you have used any search engine, you would have realized that answers to your questions can be found on
official wiki: https://wiki.kerbalspaceprogram.com/wiki/Category:Modding
ksp forums: https://forum.kerbalspaceprogram.com/index.php?/forum/29-plugin-development-help-and-support/
Even if he is over enthusiastic and underqualified. I'm sure all modders were at one point.
As I said before, part configs are easy Astronaut, start there. You can do a lot of interesting things just playing with the values in there.
https://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/
https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook