Kerbal Space Program

Kerbal Space Program

Astronaut Nov 12, 2017 @ 9:41am
How to make mods
ksp could be much better so I'd like to create a mod. I have no idea where to start or what to do. If any of you know how, or are mod makers, please help.
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Showing 1-15 of 16 comments
Oiff Nov 12, 2017 @ 11:05am 
I would suggest downloading something similar to what you want and seeing how they work.
The simpler mods are easy enough to understand and a lot of the more complicated ones make their source code available.

Starting with some parts might be easiest.
Astronaut Nov 12, 2017 @ 11:23am 
Originally posted by Oiff:
I would suggest downloading something similar to what you want and seeing how they work.
The simpler mods are easy enough to understand and a lot of the more complicated ones make their source code available.

Starting with some parts might be easiest.
Thanks. Do I need Unity?
Chibbity Nov 12, 2017 @ 12:53pm 
Depends what you want to do?

Altering part configs to change part stats is easy, they are just notepad files.

Making custom models for new parts is quite work intensive and requires learning an entire new skill/program just to do that portion. Creating any kind of gameplay altering mod would require at least some light to moderate coding ability/experience. Serious modding isn't for the faint of heart.
helium_uwu Nov 12, 2017 @ 1:34pm 
lol to complicated for u. (you need to learn c++)
Astronaut Nov 12, 2017 @ 2:26pm 
Originally posted by Paradox:
lol to complicated for u. (you need to learn c++)
then let's see you make a mod.
Meme Turtle Nov 12, 2017 @ 2:57pm 
Originally posted by Astronaut:
Originally posted by Paradox:
lol to complicated for u. (you need to learn C#)
then let's see you make a mod.

The fact that you ask a question like this on steam forums means that you lack the necessary skillset to become a modder or a developer: the ability to search and process new information on your own, without someone holding your hand. If you have used any search engine, you would have realized that answers to your questions can be found on
official wiki: https://wiki.kerbalspaceprogram.com/wiki/Category:Modding
ksp forums: https://forum.kerbalspaceprogram.com/index.php?/forum/29-plugin-development-help-and-support/

Last edited by Meme Turtle; Nov 12, 2017 @ 2:58pm
Chibbity Nov 12, 2017 @ 3:02pm 
Alright guys, everyone has to start somewhere.

Even if he is over enthusiastic and underqualified. I'm sure all modders were at one point.

As I said before, part configs are easy Astronaut, start there. You can do a lot of interesting things just playing with the values in there.
Astronaut Nov 12, 2017 @ 4:28pm 
Thanks
Astronaut Nov 12, 2017 @ 4:29pm 
I have some pretty cool ideas in mind
RoofCat Nov 12, 2017 @ 4:44pm 
just check if someone hasn't done that already :D
Astronaut Nov 12, 2017 @ 5:33pm 
Originally posted by RoofCat:
just check if someone hasn't done that already :D
Then I'd be using that mod in ksp.
kevindurling Nov 12, 2017 @ 8:10pm 
I'd say start by downloading Unity and Blender if you want to make your own parts, there are loads of tutorials on youtube on modding for KSP. Be prepared to spend allot of time learning and have fun!
Technicalfool Nov 13, 2017 @ 9:51am 
Part config hacking is easy-mode modding, and if you're going to do that and share your files, I'd recommend using ModuleManager. It has its own syntax, but it's still just creating text files, and it makes things easy to tweak and share without clobbering stock parts or copying copyrighted assets around.

https://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/
Astronaut Nov 13, 2017 @ 5:33pm 
Originally posted by Technicalfool:
Part config hacking is easy-mode modding, and if you're going to do that and share your files, I'd recommend using ModuleManager. It has its own syntax, but it's still just creating text files, and it makes things easy to tweak and share without clobbering stock parts or copying copyrighted assets around.

https://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/
But first I have to understand what you're saying. And I'm clueless.
Chibbity Nov 13, 2017 @ 5:37pm 
Originally posted by Astronaut:
But first I have to understand what you're saying. And I'm clueless.

https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Handbook
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Date Posted: Nov 12, 2017 @ 9:41am
Posts: 16