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The time warping thing is a floating point number calculation deal I've heard. It's just a limitation of the engine, my advice would be to stop periodcally and make adjustment burns if needed.
In a recent update they changed it from the "Backspace" key to the "Tilde" key. However if you never made a clean install of your game since then, it should still be Backspace.
also thanks for the meneuver tips, I am pretty new to this game, a noob if you will.
Probably the best thing to do then is to go into the settings from the main menu, find the keybinding, and assign it to a key that is easy for you to use.
Maybe this list will help?
https://en.wikipedia.org/wiki/Tilde#Keyboards
and it doesnt even work.
(german keyboard)
KSP can only load a limited amount of frames per second. If you're on 100,000 speed timewarp, then one frame will equal several minutes to an hour of in-game time. This means that in one frame you could be just about to encounter a planet, but if the encounter is only a few minutes long, then the game will fail to realise that you were meant to encounter it because it completely skips over it in frame-loading. It also happens a lot in orbits around Kerbin that are below the atmosphere. If you warp too quickly, then you'll enter and then exit the atmosphere in the space of a frame, which causes no change to the orbit.
A workaround is to select another input language, then go back to German. You will lose any custom bindings, but input should now match what's on the keycaps.
Edit: After having a chat and poking around a bit more, the caret or ^ key may be what QWERTZ and AZERTY keyboards use to refocus the camera on the craft by default. After resetting your layout, try that.
Edit2: Seems the problem was found in 1.3.0 and fixed in 1.3.1. If you still have old configs, that may have carried the bug forwards. Resetting your layout should clear the problem.
HTH