Kerbal Space Program

Kerbal Space Program

fauxpas Nov 1, 2017 @ 2:58pm
Interstellar Travel
I was looking at the various mods offering FTL options and a question came to mind, are there any good options that add other solar systems into Kerbal?


Thanks,
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Showing 1-15 of 24 comments
Astronaut Nov 1, 2017 @ 5:36pm 
gpp, make sure you put the textures folder into gpp. If you want the stock system, use gpp secondary in the optional mods folder and place it in main gamedata, if you want gpp alone just ignore gpp secondary. outer planets by opm, valentine system or something like that, to boldly go (just to give you a few)
complete list:
http://outer-planets.wikia.com/wiki/Planet_Packs
RoofCat Nov 2, 2017 @ 2:53am 
interstellar travel is not possible (within reasonable conditions).

Even less so in KSP, which is single star universe! Divided SOI tree with one - Sun being the root gravity. Also solar power comes only from that one star in the center. Good luck with other "stars".

All you will get is more planets with moons called "star with planets". Why don't you call Jupiter a star in that case ;/


It is impossible in KSP and rather won't be any time soon. You can fool yourself if fake titles mean everything for you. If you care about those quite realistic underlying physics used for the rest of KSP, you can't.


You could eventually use background universe swapping at particular distance, but that would complicate accurate escape targeting if the other one is just a painted bakground for a while and also the whole savegame structure I suppose. Warp hole stuff may work - you target transfer point instead of star/its planets? Not sure there is mod exploiting that and swapping universes on the go.
Last edited by RoofCat; Nov 2, 2017 @ 8:54am
Biggs Nov 2, 2017 @ 7:51am 
Some serious run on sentence and structure issues.

Previously states. There are mods.
Chibbity Nov 2, 2017 @ 8:24am 
Originally posted by Ludnificent:
Some serious run on sentence and structure issues.

Some serious stick up bum.

Please remove.

(Also if you were talking about RoofCat, English isn't his first language, maybe consider that possibility before pointing out flaws in a post.)
RoofCat Nov 2, 2017 @ 8:41am 
that's true. English is actually the last one of 3 foreign languages I've learned to the level I can speak and type rather free (on most topics). First two being Russian and German. I hate typing in Russian though, since their grammar is pain in the .ss and so is their keyboard layout. German grammar isn't great either, but at least they use latin alphabet like my native language.

I'm pretty sure I mix up US English and UK English all the time and not just that. Broken EU English.

Nobody's perfect* :steammocking:


-----
© -
http://www.imdb.com/title/tt0053291/



on topic - if you read my post, there are issues with (all) mods I have heard of. Like the other "star" orbiting original Sun for some reason or having no solar power of its own, so you need a lot of RTGs while going there to not freeze your .ss off. There may be perfect mod somewhere which I'm not aware of though.
Last edited by RoofCat; Nov 2, 2017 @ 8:54am
Biggs Nov 2, 2017 @ 11:40am 
English is my second. So, no.

Also that mod in question to add interstellar opportunities is flawed but answers the OP's question. More trouble than it's worth but is fun.
fauxpas Nov 2, 2017 @ 11:57am 
Aye, thanks for all of the answers, I installed KSS and they do seem to have made solar panels work with the "fake stars", although I'm not sure whether or not it was done realistically or not. (I enjoy playing with the flights but realism isn't my main goal, considering that I'm gonig to see if I can make the FTL mods work next.)
George Kerman Nov 2, 2017 @ 12:11pm 
Look up interstellar in CKAN, you have quite a few good options, for example both Interstellar Adventure and KSP interstellar are pretty cool. And you might also wanna try the Persistent Thrust mod in case your burns take 30 mins + for those interstellar voyages.

And on zis forum ui omli acept gud inglisch spikars. Namaste!
Astronaut Nov 2, 2017 @ 12:48pm 
Originally posted by RoofCat:
interstellar travel is not possible (within reasonable conditions).

Even less so in KSP, which is single star universe! Divided SOI tree with one - Sun being the root gravity. Also solar power comes only from that one star in the center. Good luck with other "stars".

All you will get is more planets with moons called "star with planets". Why don't you call Jupiter a star in that case ;/


It is impossible in KSP and rather won't be any time soon. You can fool yourself if fake titles mean everything for you. If you care about those quite realistic underlying physics used for the rest of KSP, you can't.


You could eventually use background universe swapping at particular distance, but that would complicate accurate escape targeting if the other one is just a painted bakground for a while and also the whole savegame structure I suppose. Warp hole stuff may work - you target transfer point instead of star/its planets? Not sure there is mod exploiting that and swapping universes on the go.
:steamfacepalm:
But you got the solar power thing right, unless it's a mod that has stars to generate solar energy. And in case you are still messing around in the stock system, other solar systems simply have to "enable" a zoom out feature and the other systems aren't just backgrounds, and they typically orbit something like a black hole where other star systems also orbit. Also does anybody think that your vessel stays in a fixed point and everything is just "generated" as your vessel "travels" through space (in ksp, not real life)?


Originally posted by fauxpas:
I was looking at the various mods offering FTL options and a question came to mind, are there any good options that add other solar systems into Kerbal?


Thanks,
The question is if there are any good star systems. ftl is a mod, unless the ftl being referred to is simply "faster than light", rather than the mod. And yes, mods can swap universes on the go. Also, it is stated that fauxpas is looking at various mods offering ftl options. I don't know if ftl is already installed or if fauxpas is looking to install it, but either way I'm right about one thing: there are good options for ftl.
RoofCat Nov 2, 2017 @ 2:05pm 
regarding FTL you could use realistic delta v node, burn the fuel... and then just Alt+F12 to skip 2000 years. While I don't know about the whole bs star travel and unbelievably easy FTL. I would rather go for real solar system and then try to visit Jupiter moons "for a starter" if you are looking for better challenges.
Astronaut Nov 2, 2017 @ 2:10pm 
Originally posted by RoofCat:
regarding FTL you could use realistic delta v node, burn the fuel... and then just Alt+F12 to skip 2000 years. While I don't know about the whole bs star travel and unbelievably easy FTL. I would rather go for real solar system and then try to visit Jupiter moons "for a starter" if you are looking for better challenges.
I'd go for rss too.
Meme Turtle Nov 2, 2017 @ 2:39pm 
Originally posted by RoofCat:
interstellar travel is not possible (within reasonable conditions).

Even less so in KSP, which is single star universe! Divided SOI tree with one - Sun being the root gravity. Also solar power comes only from that one star in the center. Good luck with other "stars".

All you will get is more planets with moons called "star with planets". Why don't you call Jupiter a star in that case ;/


It is impossible in KSP and rather won't be any time soon. You can fool yourself if fake titles mean everything for you. If you care about those quite realistic underlying physics used for the rest of KSP, you can't.


You could eventually use background universe swapping at particular distance, but that would complicate accurate escape targeting if the other one is just a painted bakground for a while and also the whole savegame structure I suppose. Warp hole stuff may work - you target transfer point instead of star/its planets? Not sure there is mod exploiting that and swapping universes on the go.

What are you? Are you an expert in interstellar travel or ksp game mechanics to make such statements?

KSP tree data structure works just fine to model the entire galaxy with multiple stars. There is no difference between a planet orbiting a sun or a sun orbiting a black hole. Mods(GN, KSS) that add multiple star systems add extra level of hierarchy. So Sun becomes Jupiter or a planet in game terminology, while Jupiter becomes "moon" of the Sun.

Solar panels now work just fine with multiple stars thanks to the latest release of Kopernicus. Besides who needs solar panels when you have reactors for deep space missions?

Also, "realistic underlying physics used for the rest of KSP" are as realistic as warp engines or intestellar travel.

- Stock Kerbol system is 10 smaller than Solar system.
- Patched conics. No Lagrange points. Or unstable orbits.
- Planets on "rails". Jool system is unstable.
- OP engines and parts. Is asparagus staging realistic? Or maybe rapier engines?
- No relativistic effects. Speed of light is just another number.

Thing is KSP is not about realism and has never been. The goal of the game is to provide fun sandbox environment with newtonian physics. And to do so the game abstracts and simplifies certain things that exist in real life.

If you accept the fact that KSP is just an abstraction of the real universe you will have no problems accepting intestellar travel. While things like Alcubierre drive or Daedalus engine exist only on paper, KSP provides you the opportunity to test the underlying idea in a simulated environment.
RoofCat Nov 3, 2017 @ 3:29am 
size doesn't impact realistic. There are all sizes of stars and planets in universe. You don't want to fly for too long and it would be also slightly too hard for beginners to work with real solar system.

separated SOI is game limitations afaik. The full stuff would need more than supercomputers to do it realtime not to mention time warp.

Jool - see the one above or just put them further apart. I don't mind.

KSP fuels and rocket engines are actually underperforming compared to real ones (Isp up to 450). Except for not yet available Rapier. No idea why it was added tbh. KSP rockets just have better ignition system and fuels don't evaporate. I have no idea what is unrealistic with asparagus?

we, humans are so far from anything comparable to speed of light, that I wouldn't worry about it too much in KSP. Probe steering without delays - wrong agreed. But replacing it with accurate programmed burns would actually reduce the amount of gameplay. So I see a reason for it to stay that way.



I'm not an expert. That was my opinion. Take it or leave it.
Few years ago we believed that bending space time would require energy comparable to the total energy amount of our universe and stored as an antimatter (which is hard to create and store in the first place).
Now there is a rational theory that we may actually succeed with "just" 1/10 of it or so. Good luck with that :D


I don't think humans will ever travel at the speed of light not to mention above. EVER!
And we have no reason to go for other stars in fact. When we reach technologies which could allow that within reasonable limits, we won't need them as escape or anything anymore. So why waste resources for 100 lucky ones, when you can satisfy all the rest? You don't go to Amsterdam for a f. when your neighbours are promiscuous enough.


For what I know, robots will kill us (directly or indirectly) much sooner or someone will restart this whole quantum simulation.
Last edited by RoofCat; Nov 3, 2017 @ 3:30am
fauxpas Nov 3, 2017 @ 9:01am 
That is a rather ... depressing view of the future.
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Date Posted: Nov 1, 2017 @ 2:58pm
Posts: 24