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I believe to enable resource transfer (like fuel between tanks), you need to have a certain building in KSC upgraded to a certain level.
Docking ports aren't designed to hold kerbals, so they don't function as hatches. The game wouldn't know where to put them inside the craft.
Thanks, i dont mind the "unrealistic" transfering i just wanted to be sure i dont mess up somewhere in the future :)
Do you know which building that would be? so far i have at least 1 upgrade on every building i believe. edit: i think i still have ressource transer because i can transfer fuel between the stations but i wasnt able to transfer the fuel which was only connected through a yellow fuel pipe
Do you know any part that i can attach that functions as a hatch?
Realism isn't there so you can transfer your Kerbal through an engine or one of those I-beams if you really wanted to.
I just assumed kerbals could de-materialize themselves and take the form of electricity and run through the power lines and re-materialize on the other end and that causes the static on their portrait in the corner when they transfer.
For your second question, those yellow fuel lines are 1-way so you need at least 2 lines, 1 going to and another coming from the 2 parts, to transfer fuel freely between the 2 fuel tanks.
The external fuel ducts can be connected to any part that has fuel crossfeed enabled.
Fuel tanks will always have this enabled but some structural parts don't and the part will always tell you if fuel crossfeed is disabled.
You also need the research building upgraded to at least level 2 before fuel transfers will do anything.
Docking ports are not hatches so you can't have your Kerbals go through them into space.
All parts that hold crew have hatches.
Hello, im aware that the fuel pipes are only one direction and i also just wanted to put the rest of the fuel i had from flying into my space station so i had only one connection with the arrows on the pipe pointing into my space station, away from the left over fuel.
I could transfer all the other fuel fine and as intended but not this one.
I assumed that they could EVA over to another part, which they can do, as long as the hatch isn't blocked. It just saves you the tedium of doing the routine EVA.
Is it possible to have a reserve battery that wont get drained so incase the vessel ever goes out of energy i can activate the reserve?
for example this could be useful to turn the solar panels towards the sun.
If yes, how?
I lock my fuel tanks on my new rockets and drop them when they're empty and unlock a new one to make them slightly more efficient but it does throw them off balance.
I do have one more question though, how do i control thrusters going in multiple directions?
for example if i build a rocket that i want to land sideway instead of upwards how can i control the sideway thrusters instead of the "main" engine.
They're not really meant for landing but you can use I,J,K,L,P, and ; (check your keybinds in the main menu settings because I'm sure some of these are wrong) to move your stuff in pretty much any direction.
If it's a legit engine mounted on sideways, don't do that unless it's a really special case.
It adds extra mass at the cost of not having to rotate your ship 90 degrees.
You'll have to shut down your first engine and activate your sideways engine.
its only for minmus and really tiny engines :)