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Too be honest im no expert but i have been duna a few times but i never EVER used mech jeb.
what i do is use KErbal Alarm clock to give me "windows" at first i would take off just before the window in a high orbit. Normally if i had time and thought it was nessearry i would send up a pilotless rocket to refuel whilst it was up there, just as a top up an then i planed my transfer manually. Just sat and plade with the nodes for about 10 15 minutes.
since then i have made a little space station around Mun, that basically is a flying fuel tank (if your not using mods yes you have to fill it up). but once its full and you can lunch your craft to mun, re fuel and then plan it manually again. uses a bit less fuel.
I know its not using mechjeb but it is another way around the issue.
http://steamcommunity.com/sharedfiles/filedetails/?id=1103968757
Your transfer window for Duna is about 45 degrees ahead of Kerbin.
Make sure you set Duna as your target so you'll get close aproach markers.
It will always take more than half a year Kerbin time and less than half a year Duna time to do the cheapest transfers.
Once you get to Duna, you can get anywhere since all the planets follow the same transfer physics.
If you want to practice transfering but don't want to wait forever, you can try going from the Mun to Minmus and back.
It has the same concepts as interplanetary travel but it's all in the Kerbin system.
The only exception I know of is a slingshot maneuver. If your mission to Duna starts from Minmus (and gets its fuel tanks topped off by a tanker ship) with Minmus ahead of Kerbin and inside Kerbin's orbit, you can escape Minmus retrograde, skydive to 71km periapsis above Kerbin, fire your transfer burn at that periapsis, and intercept Duna for a grand total of 350 delta-V.
(that does include the delta-V you use to escape Minmus and do the skydive)
You want to spend least fuel you have to pay with time.
You want to save time you need to pay with fuel.
If this was not true you could go to Mars at any date.
If Duna is ahead of kerbin you go more inwards toward the sun ( cost fuel ) to cut inside Dunas circle. When you arrive at Duna your orbit will be more eliptical so to get cospeed with Duna cost more fuel then if you used the launch window.
If Duna is behind then just forget it. You will be paying in both fuel and time when the kerbals could have played pool in the astronaut complex. To not pay with time but save time your craft have to be lobbed outside Dunas orbit.
Just check first paragraph, I belive it is true always.
I do fire when not in launch window but I think it cost a lot of fuel. I think the fuel cost for inter planetary missions is high as it is even if you use a launch window.
It makes it a lot easier to plan manuevers from that altitude.