Kerbal Space Program

Kerbal Space Program

TAC life support or USI life support?
Which do you recommend? Or do you recommend another life suport mod?
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Showing 1-15 of 15 comments
Operation40 Jan 11, 2017 @ 7:47am 
I use TAC.. I have tried most the others and still like TAC the best. Seperately manage O2, Water and Food and each of their waste products.. specialized recyclers for each resource.. You'll need more parts to "close the loop" and produce your own food.. KPBS adds a water drill and algae/greenhouse, there's also other mods that add greenhouse for TAC-LS.

USI-LS: used to be awesome, but the big deal breaker for me is the home sickness number. So you can supply your guys as much as you want but there is a slowly degrading home sickness requires the kerbals be returned home, and *also* a slowly degrading habitation%, that requires special parts to repair. What once was the "simpler TAC-LS" has become a micro management nightmare. You can 0 out those thigns in the config, but they'll all still display on your screens in game

Snacks: This really is the simplified TAC-LS now and is a pure joy to use. If you want just a small challenge increase, then go snacks, it's tons of fun. You don't even have to think about it for Mun trips -- plenty of snacks are already in the command pods, but interplanetary travel requires a little consideration.
Joschi Jan 11, 2017 @ 8:10am 
I use USI-LS with custom settings (removed habitation requirements among others).
Thanks everyeone, I think I'll go with TAC.
LimpMunkee Dec 30, 2017 @ 3:44am 
Originally posted by »BoH.Crew×IRA™:
I use USI-LS with custom settings (removed habitation requirements among others).
How did you use custom settings?
Chibbity Dec 30, 2017 @ 6:32am 
Just attach increasingly heavy dead weights to your ships the further you are going.

Pretty much the same thing every life support mod does.
Yuki Dec 30, 2017 @ 10:08am 
Originally posted by RoofCat:
I'm rather entertained some mods suggest professional astronauts will turn into lazy tourists just after a few days of solitary flight without a proper "entertainment".

Turning into tourists is just a work around to "disable" them while keeping them in a way that you can "cure" them. And they will still count as crew, including life support even if you use other mods, ability to swap them around within a vessel etc.

Its only a few days in a situation where in reality professional astronauts would already face severe health issues. Like...being in a mercury pod for a week.
Make that a hitchhiker, still a very cramped environment, and you are good to go for weeks.
Entertainment is only necessary beyond that-on interplanetary, or permanent bases. If at all, those colony supplies are just a "container resource" for everything including: medicine.

Lets be honest, putting them in a MK2 crew compartment for an interplanetary is also still..eh, seriously, in this tourist class seat something, for months? Or YEARS?- it does work however. Indefinitely if you got a medic bay with you as well.
This habitation mechanic does however give a first and imho promising and well done try at having to keep space, as in living space, in mind as well.
Last edited by Yuki; Dec 30, 2017 @ 10:10am
Jak Mar 17, 2019 @ 1:40pm 
Originally posted by RoofCat:
I'm rather entertained some mods suggest professional astronauts will turn into lazy tourists just after a few days of solitary flight without a proper "entertainment".
>assuming kerbals are professional astronauts
Chibbity Mar 17, 2019 @ 1:43pm 
Originally posted by shaggy:
Originally posted by RoofCat:
I'm rather entertained some mods suggest professional astronauts will turn into lazy tourists just after a few days of solitary flight without a proper "entertainment".
>assuming kerbals are professional astronauts

>assuming the date on a thread isn't from 2 years go.
Jak Mar 17, 2019 @ 4:20pm 
Originally posted by Chibbity:
Originally posted by shaggy:
>assuming kerbals are professional astronauts

>assuming the date on a thread isn't from 2 years go.
o wait sht

i regret everything
except my joke, i am proud of that
Mightylink Mar 17, 2019 @ 6:12pm 
I use TAC because it just adds more resources, it doesn't require you to build anything extra, it just has a few optional container parts but nothing you need to change your whole ship over.

It combines well with procedural part mods, it uses the same tanks. If your using Realism Overhaul it can use the stock tanks too. I like this mod because it requires the least changes in my craft designs.

But if you really want to take it further with radiation sickness and Kerbals getting lonely or crazy and reenacting The Shining in space then Kerbalism is the most realistic and funny life support mod. This one has habitat modules you will need to build to keep your Kerbals from getting space madness and throwing food or other Kerbals out the airlock. And you will also need to add extra layers of insulation to get through the Van Allen belt.
Last edited by Mightylink; Mar 17, 2019 @ 6:23pm
Thanks for the advice Mightylink and thank you shaggy for reminding me I wrote this.
Mightylink Mar 19, 2019 @ 4:11am 
Originally posted by Changeling Empire:
Thanks for the advice Mightylink and thank you shaggy for reminding me I wrote this.
♥♥♥♥♥♥♥♥♥♥, I didn't see that it was another necrothread... people need to stop bringing these to the front page!
Jak Mar 19, 2019 @ 1:10pm 
i regret nothing
Yuki Mar 20, 2019 @ 11:52am 
Also a way to drag me back into KSP. Any extraordinary updates on these mods ever since?
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Date Posted: Jan 11, 2017 @ 7:39am
Posts: 15