Kerbal Space Program

Kerbal Space Program

peen Jan 9, 2017 @ 11:17pm
Space Center While Flying?
I'm sort of new to KSP and am trying my hand at plane building. I have a save where I was planning to build improvised stock weapons. I want to return to the Space Center while my craft is in flight, but the game reverts. Is there any way to get around this so I can fly, return to the center, and launch another craft while the first one is still flying?
Last edited by peen; Jan 9, 2017 @ 11:17pm
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Showing 1-15 of 17 comments
Zantonny Jan 9, 2017 @ 11:25pm 
The first plane would crash. You have to rather land it, so it's safe, or revert I am afraid.
internetrules Jan 9, 2017 @ 11:25pm 
Originally posted by Mr.Nugget:
I'm sort of new to KSP and am trying my hand at plane building. I have a save where I was planning to build improvised stock weapons. I want to return to the Space Center while my craft is in flight, but the game reverts. Is there any way to get around this so I can fly, return to the center, and launch another craft while the first one is still flying?

you have to get 1 aircraft drive it to off of the runway THEN go to the space center and load another aircraft

you can switch to the aircraft on the ground when flying with the [ and ] keys
internetrules Jan 9, 2017 @ 11:26pm 
Originally posted by Zanton:
The first plane would crash. You have to rather land it, so it's safe, or revert I am afraid.

you do not seem to know how to make planes if they would just crash when you leave it in the air with SAS for a few seconds
peen Jan 9, 2017 @ 11:26pm 
Originally posted by internetrules:
Originally posted by Mr.Nugget:
I'm sort of new to KSP and am trying my hand at plane building. I have a save where I was planning to build improvised stock weapons. I want to return to the Space Center while my craft is in flight, but the game reverts. Is there any way to get around this so I can fly, return to the center, and launch another craft while the first one is still flying?

you have to get 1 aircraft drive it to off of the runway THEN go to the space center and load another aircraft

you can switch to the aircraft on the ground when flying with the [ and ] keys
Seems like a great idea. Thanks for the feedback.
peen Jan 9, 2017 @ 11:27pm 
Originally posted by Zanton:
The first plane would crash. You have to rather land it, so it's safe, or revert I am afraid.
I think my planes should be stable if I were to leave them on their own.
peen Jan 9, 2017 @ 11:28pm 
Thanks guys, going to sleep now. School begins tomorrow
Zantonny Jan 10, 2017 @ 2:08am 
Originally posted by internetrules:
Originally posted by Zanton:
The first plane would crash. You have to rather land it, so it's safe, or revert I am afraid.

you do not seem to know how to make planes if they would just crash when you leave it in the air with SAS for a few seconds

I can make planes fine, But I do not belive it'll allow you to leave your plane while it is accelerating or decelerating

The game is not like real life however. You may be able to make a plane that can fly all the way around Earth/Kerbin. But the game doesn't actively load the model while your not flying it. Unless your plane is in a stable orbit, it will not allow it.

Your engines don't run when the model is not loaded, nor does your SAS.


Last edited by Zantonny; Jan 10, 2017 @ 2:09am
Elementus Jan 10, 2017 @ 4:16am 
You can't go to the space centre while you are in atmospheric flight. You must be landed or in orbit to go to the space centre
internetrules Jan 10, 2017 @ 4:52am 
Originally posted by Zanton:
Originally posted by internetrules:

you do not seem to know how to make planes if they would just crash when you leave it in the air with SAS for a few seconds

I can make planes fine, But I do not belive it'll allow you to leave your plane while it is accelerating or decelerating

The game is not like real life however. You may be able to make a plane that can fly all the way around Earth/Kerbin. But the game doesn't actively load the model while your not flying it. Unless your plane is in a stable orbit, it will not allow it.

Your engines don't run when the model is not loaded, nor does your SAS.

you can switch vessels when they are moving you just cant go to KSC or switch to an out of range/un-loaded craft
Chibbity Jan 10, 2017 @ 5:41am 
Originally posted by internetrules:
you can switch vessels when they are moving you just cant go to KSC or switch to an out of range/un-loaded craft

You also can't let the vessels get too far away from eachother. They both have to be inside the active "physics bubble" which is roughly 2.5km.
I thought it was a 5km bubble?
Chibbity Jan 10, 2017 @ 5:57am 
Originally posted by Bill Kerman:
I thought it was a 5km bubble?

It's been 2.5km for as long as I can remember but it's possible they increased it recently?
Stickmiin Jan 10, 2017 @ 10:39am 
Physics bubble is 600m, the 2.5km is the render range. You can switch between vessels inside the render range but you only get the physics stuff inside the physics range
Chibbity Jan 10, 2017 @ 10:44am 
Originally posted by Stickmiin:
Physics bubble is 600m, the 2.5km is the render range. You can switch between vessels inside the render range but you only get the physics stuff inside the physics range

Every reference I can find mentions the physics bubble being 2.5km.

I'd be very interested to see the source/documentation you got this number from.

I can't seem to find any official word on this anywhere, now I'm kind of curious.

EDIT: So I'm looking at the Physics .ini file and looks like 2500ish meters is the magic number for the most part at least as far as load and unload go, pack and unpack is a different story...I think I'm more confused now then when I started lol. Anyways I certainly don't see any 600's in there?

VesselRanges
{
prelaunch
{
load = 2250
unload = 2500
pack = 350
unpack = 200
}
landed
{
load = 2250
unload = 2500
pack = 350
unpack = 200
}
splashed
{
load = 2250
unload = 2500
pack = 350
unpack = 200
}
flying
{
load = 2250
unload = 22500
pack = 25000
unpack = 2000
}
orbit
{
load = 2250
unload = 2500
pack = 350
unpack = 200
}
subOrbital
{
load = 2250
unload = 15000
pack = 10000
unpack = 200
}
escaping
{
load = 2250
unload = 2500
pack = 350
unpack = 200
}
}
Last edited by Chibbity; Jan 10, 2017 @ 11:07am
peen Jan 11, 2017 @ 6:24pm 
This discussion is weird
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Date Posted: Jan 9, 2017 @ 11:17pm
Posts: 17