Kerbal Space Program

Kerbal Space Program

StaXks Jan 8, 2017 @ 5:27pm
hold stationary orbit directly over addorf's scar?
what does that even mean? this game really does not explain anything.
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Showing 1-12 of 12 comments
Stickmiin Jan 8, 2017 @ 5:29pm 
stay in a stationary orbit that keeps your probe directly above addorf's scar. Stationary orbits stay on top of a part of the surface at all times, so all you gotta do is make sure that you are on top of the point you need to be. Nothing much else can be said tbh, it's all there is
Zantonny Jan 8, 2017 @ 5:36pm 
I think you need to be a specific distance away from Kerbin/Earth depeding on your vessel mass. We may need the Science side of the Steam discussion.
BaneBlackGuard Jan 8, 2017 @ 5:56pm 
setup an orbit that passes over that spot. if you are rotating faster than the planet at that distance then you need to push the orbit out away from the planet. if the spot on the planet is rotating around faster than you are then your orbit is out too far.
StaXks Jan 8, 2017 @ 6:08pm 
at that spot? what spot? what is addorf's scar? a part of land? a star? what? you know..?
BaneBlackGuard Jan 8, 2017 @ 6:13pm 
don't know, I assumed you were asking how to do it, not where it is. i've never heard the name before
Stickmiin Jan 8, 2017 @ 6:21pm 
It's a named spot in whichever body you need to complete the contract, it's in the tracking station and in map view
Shoebsy Jan 8, 2017 @ 10:20pm 
Originally posted by BEATZ:
at that spot? what spot? what is addorf's scar? a part of land? a star? what? you know..?

If you even checked (which you didn't) all the mission locations are tagged on your "Map" screen. It'll show you which place it is.
Jester Jan 8, 2017 @ 11:17pm 
maybe it needs you to be in an orbit that passes over that particular geographic feature. or it requires you be in a geostationary orbit and directly over the spot, that would take some serious math and precision.
Last edited by Jester; Jan 8, 2017 @ 11:18pm
maj.solo Jan 9, 2017 @ 12:34am 
I have only set up geostationary over minmus. It is a bit tricky cause the more you get to the right altitude the more you never get to the position. On minmus it is easier because it takes little fuel to just fly to the point.
But ofcourse around any body the more you get to your geostationary point the less the gravity mean something.
One could perhaps approach the point at a lower altitude then burn
retro surface till 0
point radial out surface
burn outwards climb till you reach an altitide where you neither fall back to kerbin or see the altitude increase. But that would be time consuming and tedious. So better lookup what that altitude actually is.
kerbin Synchronous orbit 2 863.33 km http://wiki.kerbalspaceprogram.com/wiki/Kerbin
mun Synchronous orbit 2 970.56 km http://wiki.kerbalspaceprogram.com/wiki/Mun
minmus Synchronous orbit 357.94 km http://wiki.kerbalspaceprogram.com/wiki/Minmus

So if I ever had to do it again I probably approach the point at lower altitude burn retro surface then radial out then climb out to the right altitude then stop the craft to 0.0 m/s and then see if it stays there.

The mun sunchronous orbit seemed high
mun Synchronous orbit 2 970.56 km http://wiki.kerbalspaceprogram.com/wiki/Mun
better check the size of the SOI
Sphere of influence 2 429 559.1 m http://wiki.kerbalspaceprogram.com/wiki/Mun
as I suspected ..... these numbers must mean you can not set up a geostationary satellite at the mun. I had a creepy feeling it was so.

But since I set up one at minmus it must be doable.

minmus Synchronous orbit 357.94 km http://wiki.kerbalspaceprogram.com/wiki/Minmus
minmus Sphere of influence 2 247 428.4 m http://wiki.kerbalspaceprogram.com/wiki/Minmus

if I am not too tired here the number says it is doable.
Last edited by maj.solo; Jan 9, 2017 @ 12:43am
Jirina Aug 18, 2019 @ 2:29pm 
These are tricky, but easy once you realize the orbital mechanics.
1. circularize the orbit to make it geostationary
2. end up in wrong spot

2a. target is ahead of me
2a1. drop periapsis while maintaining your apoapsis- this will make you orbit faster
2a2. check when at apo - line up the target with satellite and it should be in the middle of whatever you orbit
2a3. circularize your orbit

2b. target is behind me - basically invert everything above
2b1. increase apoapsis while maintaining your periapsis - makes you orbit slower
2b2. check when at periapsis
2b3. circularize

3. ez money

You want to keep part of your orbit aligned and drop/increase the other side to catch up or wait for the target below. It's quite generous with what it accepts and few reloads or small incremental changes if playing hardcore.
Chibbity Aug 18, 2019 @ 2:41pm 
Oof.

2 year necro.
AoD_lexandro Aug 18, 2019 @ 5:50pm 
I got the garlic, who has the holy water?
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Date Posted: Jan 8, 2017 @ 5:27pm
Posts: 12