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ooh and set the springs to max stength on the landing legs so they dont give if rover is heavy. Make them strong so you really raise that rover as high as you can.
the rover has a port on the front so it drives up the ramp into the ship and re-attaches.
dropships got fuel mining and a lab inside and the rover carries science parts... gets off kerbin like the space shuttle riding a rocket but refueled has ~3k m/s delta v so happily transits to, lands on and leaves duna and gilly... probably jool from duna as thats ~1.5k m/s.
Once its in space its essentially an infinite range science farm (has a nose docking port so you could hook it to a spare tank for added range while maintaining centre of mass)
Share you the craft file if you want to use or just borrow from it
http://steamcommunity.com/sharedfiles/filedetails/?id=837066321
http://steamcommunity.com/sharedfiles/filedetails/?id=626476676
...not sure how that will behave since the new wheel colliders mind you.
My initial idea was to have the winches lift the rover up to the other docking port, but it just straight up refuses to dock. I managed it once, but only once.
Now however, instead of using the docking port to secure the rover for transit, I put a connector port between the magnets and winches. So now, when the winches are fully retracted, the magnets lock into place, and it looks pretty stable on my test rig. I will have to see how it works out in flight.
If this doesn't work, I will try and tweak my rover and put the port on the front, like =) suggested.
I can't quite see, what is that? I have IR, but I don't recognise that part.
http://steamcommunity.com/sharedfiles/filedetails/?id=626796835
I hope they are still in the pack as they're damn useful. I have not really played KSP much recently so I'm not fully up to speed with current state of mods I like, though I do know IR has needed some serious work due to certain parts of new KSP code causing problems.
bummer ..... ok whats next some mod then ...
najs najs najs .....
but he wanted to have it hanging underneath the plane. If he says so he says so. I wonder how the aircraft fly with that thing underneath.
Annyways he could make a ship like Globemaster ot Hercules as you suggest. I think it best if he rethink and do it some other way.
I'm actually using Mk3 parts myself ^_^
the drag is horrendous though http://steamcommunity.com/sharedfiles/filedetails/?id=690982043 was even generating drag from stuff inside the cargo bay.. see all the red lines coming out of the back of the cargo door.. related to internal stuff.