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Ok, the probe core is like the first capsule you get in career mode.
I have advanced a career mode game to the 3rd tier of science, and I don't have anything in electricity yet. Maybe I need to push whatever path you need to do to get electric parts, and hold off on others.
Understand I have only played on the training and career game, with no extra mods. Since I last played, I think they added the 'science' path, but I might just have forgot about it.
If they have probe cores they can be as far away as he wants. Also, without probe cores and they want to open the chutes after separation there would be no way to do so as it would have no command piece.
You can just start a sandbox game quick and see the parts that are there as they are all unlocked. Then you can get an idea of what path you want to take research wise in your regular game. But yeah, they are a little ways down the line.
Thank you.
I learned last time that there were low altitude limits on using those side-mounted parachutes to recover booster stages. I did it to save a few funds on the lower stages.
I had as many as four on a stage, and succeeded in recovering some pretty big and expensive lower-stage boosters.
I remember that things were different a couple of years ago. For one, they didn't have the drouge chute, but I have been using it on flights to success. Someone mentioned that they tightened the realism a bit, and made it harder, which is fine with me. As long as I have a chance of advancing a career game.
I don't think I saw this mod when I looked. Can any one help with a link?
Yes, and thanks. I was hoping 'probe core' wasn't some kind of raz.
Unless theres something with them being in the atmosphere you should be able to if they have a probe core. Well and your in the range to switch to the next vehicle with [ ] like you can in space. Used to be like 2.3 KM, not sure if its still that.
The SRB's burnt out at around 10K and I decoupled them. Waited a good 10 seconds and hit [. Yup it took me to the first falling SRB. saw that the speed wasnt too bad so I tried to deploy the chutes. THen noticed it had all the previous stages still unfired on it. Hit space bar a few times and it deployed the chutes.
Hit [ again and it went to the next one. Hit space a few times and same thing. Repeated with the last.
Hit [ again and took me back to the main ship which i basically left hovering around 15K up.
Was able to hit [ to cycle through and watch the SRB's safely land.
So yeah, no mods needed although that is another option. All depends on how you personally want to do it.
Probe-core and paracutes won't help, as long as the player is flying away. KSP just thinks, that a non-player-controlled vessel can't successfully land, and will be destroyed. Figure it out. Send an Orbiter with Parachutes and probe-core into descent and then go somewhere else. This thing will immidieatly be blown up, even if reentry were absolutely possible for this vessel.
I'm not really sure, if an unpiloted rocket on 5.000 Meters of gravity-turn, just to rescue a few boosters, is quite a good idea. ;)
I would still suggest, using a mod. Don't see any reason for not to. If the rocket messes up the gravity-turn and don't reaches orbit, the player will lose much more than just a couple of boosters. At least the playtime, neccessary for replaying the launch.
This page is about the topic. there is even mentioned the recoveryMod.
http://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Recovering_Rocket_Stages
The only way you were recovering parts before is if they made it into an orbit of some form - doesn't matter if the PE was below 70km because physics doesn't act on it again until you manually switch back to it from tracking station - or you never got beyond the actual physics distance bubble during flight.
Either way there is a mod for this called StageRecovery. Not sure if it has an official 1.2.2 release but I can report that the 1.2.1 build works just fine.
Yeah I honestly dont care either way, just thought I would do the experiment. And to be honest, I didnt wait for the boosters to land, i stopped caring when the chutes were fully deployed and they were dropping from like 1.2 Km up at a rate of 4-5 m/s.
My point of the experimentt was that it is possible with probe cores to be able to switch between objects and interact (do staging and all) with things that would otherwise be debris.
As far as them landing safly at those speeds I would imagine them landing fine and recovery would be no problem. No I did not personally witness this. If youd like I will run the test again.
Oh and i dont mean to sound rude with all the "I dont cares" but when i launch I let the stages fall away and be non recoverable, thats the part I dont personally care about in my own gameplay. Too much hassel to worry about to me. I just thought it would be a fun experiment.
If you cannot do this (e.g. if pressing [ ] right after dropping a stage doesn't work) then you have found a bug. You do not need probe cores to switch to debries but you obviously will not be able to control the craft.