Kerbal Space Program

Kerbal Space Program

How to rotate kerbal pitch in EVA?
Ive googled and it said click and drag. It works but as soon as i press W to move forward in my new pitch direction, he reorientates himself back. Is there something im doing wrong or is EVA pitch limited?
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Luke Apr 6, 2017 @ 5:53am 
I find EVA controls extremely frustrating.

I had better luck when I stopped looking at the Kerbal its self, and started paying attention only to the nav ball (thank goodness for the update that made that possible!)

Use the "set target" feature to give yourself a marker on the nav ball, and just aim towards that. If they re-orient, they should do so to make them point more-or-less right at where your navball marker was. If not, they'll only be off by a little and you can click-drag again for the final adjustment... or just use the EVA controlls to skew them towards it without rotating.

Once you are close enough to an object that the nav-ball is no longer helpful, the only choice is to eyeball it. But it is usually easier at that point.
Luke Apr 6, 2017 @ 6:33am 
Originally posted by RoofCatA:
spacebar

Don't! That activates the staging sequence on your EVA pack, and leaves you helpless in space!

Actually, I never knew about that before, that is rather neat.

It seems like any time you press W, it is does rotate the Kerbal to exactly where you are aimed on the Nav-Ball, so that is pretty good,

The problem is that it only rotates the bugger on a single plane, and I'm a little unclear on what that plane is relative to. I wish that W and Space would adjust them in 4π steradians rather than 360 degrees.

Sorry, mixing units. I learned planar geometry in imperial units, blame the public school system.
Luke Apr 6, 2017 @ 7:19am 
Radians are an SI unit, and as such are derived from something quantifiable (in this case the radius of the circle or sphere in question) instead of some random thing some dude made up.

That is sort of a fast and loose definition. Whomever is in charge of SI units has gone through some odd contortions to find a universally standardizeable measure for seconds based on radioactive decay, which is mostly identicale in time scale to the classical measure of a second as a 1/86400 fraction of a day.

So, SI stuff can be basically "made up" as well...
Luke Apr 6, 2017 @ 7:48am 
Haha, for me, everything is easier in degrees because that's what I learned ;) I'd measure 3d space in square degrees if my ecucated friends wouldn't give me such withering looks about it.

But while I'm grumpy and old, I do recognize that new ways are /sometimes/ better. I have more or less positive thoughts about this common core stuff that caused all the kerfluffle a few years back, seems to better prep kids to think both laterally and scientifically about things.

But this is a long way around saying that I wish those little green gits would orientate themselves in a full sphere rather than just in a curcl. I like cerklz as much as the next guy, but comeon, this is SPES!
maculator Apr 6, 2017 @ 7:49am 
I use to first face my target with the camera and then try not to change the camera again and keep my focus while making my way to the target. But it comes all down to good old practice. If you done it a 1000 times it becomes natural to you like moving your ship on docking mode (althou this might take 10000 trys).

and for the derailing part of this thread: SI > everything, all hail SI!
AoD_lexandro Apr 6, 2017 @ 11:59am 
Originally posted by Luke:
Originally posted by RoofCatA:
spacebar

Don't! That activates the staging sequence on your EVA pack, and leaves you helpless in space!

Actually, I never knew about that before, that is rather neat.

It seems like any time you press W, it is does rotate the Kerbal to exactly where you are aimed on the Nav-Ball, so that is pretty good,

The problem is that it only rotates the bugger on a single plane, and I'm a little unclear on what that plane is relative to. I wish that W and Space would adjust them in 4π steradians rather than 360 degrees.

Sorry, mixing units. I learned planar geometry in imperial units, blame the public school system.

Use the camera view key (v) to switch view angle. Then hit spacebar to orientate to the new view.
Manwith Noname Apr 6, 2017 @ 12:22pm 
Did someone mention...

Hold left mouse button and drag?

Edit:

:steamfacepalm:

I should read the OP properly.
Last edited by Manwith Noname; Apr 6, 2017 @ 12:25pm
Luke Apr 6, 2017 @ 12:25pm 
Wow, "v". I've hit that by accident before, but never realized it had practical applications. This thread is great, I'm learning about all sorts of things on my keyboard I never knew about before.
Last edited by Luke; Apr 6, 2017 @ 12:25pm
sal_vager Apr 7, 2017 @ 3:42am 
Originally posted by Unit 45:
Ive googled and it said click and drag. It works but as soon as i press W to move forward in my new pitch direction, he reorientates himself back. Is there something im doing wrong or is EVA pitch limited?

The option you're looking for is called 'EVAs auto-rotate to camera' in the settings screen, which is also togglable while on EVA by using the SAS key :)
Originally posted by sal_vager:
Originally posted by Unit 45:
Ive googled and it said click and drag. It works but as soon as i press W to move forward in my new pitch direction, he reorientates himself back. Is there something im doing wrong or is EVA pitch limited?

The option you're looking for is called 'EVAs auto-rotate to camera' in the settings screen, which is also togglable while on EVA by using the SAS key :)
Oh Really? THANKS!
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Date Posted: Apr 6, 2017 @ 5:21am
Posts: 10