Kerbal Space Program

Kerbal Space Program

XLjedi Feb 27, 2017 @ 5:26pm
Infernal Robotics 1.2?
CKAN seems to have it as non-compat ATM? ...is an update in the works? Not having design elements that allows for controlling bendy parts feels like a gaping hole in my space program. No variable geometry designs, or redirecting thrusters, or a space arm to grab stuffs. ...makes me sad. :steamsad:

Feels like it should be a core game element anyway. Why do we have to rely on mods for this?
Last edited by XLjedi; Feb 27, 2017 @ 5:27pm
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Showing 1-7 of 7 comments
fox Feb 27, 2017 @ 5:29pm 
Ever tried looking on the forum instead of being lazy and posting here?
XLjedi Feb 27, 2017 @ 5:31pm 
Ever tried ignoring a post you don't care for?
Rhedd Mar 2, 2017 @ 11:49am 
IR works fine in 1.2.2. Use it all the time. CKAN is like an overprotective mom. That's why I avoid it, just like my mom.
XLjedi Mar 2, 2017 @ 1:19pm 
Thanks for advice, I'll give it a shot!
G1K ☭ Sep 17, 2017 @ 12:25pm 
ksp 1.3 infernal robotics????????
:steamfacepalm:
Chibbity Sep 17, 2017 @ 12:40pm 
Originally posted by GonzaLOL SOY SORDO:
ksp 1.3 infernal robotics????????
:steamfacepalm:

https://github.com/MagicSmokeIndustries/InfernalRobotics/releases
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Date Posted: Feb 27, 2017 @ 5:26pm
Posts: 7