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Αναφορά προβλήματος μετάφρασης
Short of this, I would expect a jet turbine to be a solution but I can't recall if squad parts has anything that uses atmospheric thrust without ambient oxygen for air intakes.
I really, really, REALLY wish bouyancy was more significant in this game. Being able to dirigible your way to the upper atmosphere before using the engines would be very helpful. I think if we were ever inclined to land on pressure cooker planets or float on gas giants, balloons are the only choice, assuming we could make a balloon membrane tough enough to even handle the pressure. If we were wizards and could make an extremely durable and light material, we could just make rigid, hollow spheres that are equalized with the atmosphere when descending, then are slowly emptied until the pressure difference is sufficient to begin floating, achieving near vacuum within the spheres. The displacement would be incredible. Hell, if the material was light enough we could use it on Earth.
Now that I think of it, weren't "Vacuum Dirigibles" a proof of concept somebody whipped up a long time ago?
EDIT:
Nor do you require stupidly huge vheicles(although those are more fun)
http://steamcommunity.com/sharedfiles/filedetails/?id=263121233
http://steamcommunity.com/sharedfiles/filedetails/?id=263145182
http://steamcommunity.com/sharedfiles/filedetails/?id=263145208
http://steamcommunity.com/sharedfiles/filedetails/?id=263145228
http://steamcommunity.com/sharedfiles/filedetails/?id=263145273
http://steamcommunity.com/sharedfiles/filedetails/?id=263145292
http://steamcommunity.com/sharedfiles/filedetails/?id=263145343
These are good engines for Eve:
Mammoth
Vector
Aerospike
Skipper (surprisingly OK, same mass as 3 aerospikes, better TWR but lower ISP).
Mainsail and TwinBoar
For example, this ship:
http://steamcommunity.com/sharedfiles/filedetails/?id=862563447
I've tested it last weekend to land and take off from Eve ASL for a longer series that I wanna do. I didn't take pictures of that or videos, that will follow, it was just a test drive.
But the basic staging and process is as follows:
1) the 4 side towers are decoupled before launch from Eve, they were used for interplanetary travels for a higher dV
2) GO!!
3) You can almost go full throttle because of the aerodynamic friendly shape and relatively low-ish TWR.
4) Eject the first stage of 4 Mammoths
5) Eject the second stage of 4 Mammoths
6) Eject the last stage of just one Mammoth
7) Circularize with the Skipper
8) Go home; if the ascent is done even slightly better and with more tries than me, you don't even need the last Terrier stage.
For even better performance, you can even start with the 4 towers attached. They will eventually lift after using some fuel. Careful at decoupling though.
After seeing how smooth the take off from Eve went, I must admit that I've overdone the rocket, but I had many considerations in mind, like costing precisely 999,999$, having ~5.2 - 5.3K dv for interplanetary travels and so on.
But I really disagree that you can take off with whatever shapes from Eve, especially ASL. It's not just a theory, it's what I tried before. For example this rocket:
http://steamcommunity.com/sharedfiles/filedetails/?id=860329918
This rocket was killed by drag on take off.
The drag will destroy your early performance and you might even tilt at only 100m/s! It's advisable to have aero friendly shapes for every planet with atmosphere if you can.
I couldn't agree more with all you've said. Just that this rocket that I tested could go faster than 100m/s early, I forgot the exact numbers at key points. I'll see them again, hopefully next weekend or so. But mine was piloted straight up until higher up, i think 30km or so. It'd flip if angled earlier and all my RW got dropped at the ground level, so steering was only from gimbal.
http://steamcommunity.com/sharedfiles/filedetails/?id=379296440
http://steamcommunity.com/sharedfiles/filedetails/?id=379458274
http://steamcommunity.com/sharedfiles/filedetails/?id=379479931
http://steamcommunity.com/sharedfiles/filedetails/?id=379479952
http://steamcommunity.com/sharedfiles/filedetails/?id=379479994
http://steamcommunity.com/sharedfiles/filedetails/?id=379499106
http://steamcommunity.com/sharedfiles/filedetails/?id=379499157
http://steamcommunity.com/sharedfiles/filedetails/?id=379499175
http://steamcommunity.com/sharedfiles/filedetails/?id=379499225
http://steamcommunity.com/sharedfiles/filedetails/?id=379499275
Really Rhinos? That have Isp of 205 ASL/ 340 VAC?
Changes
1.2
Specific impulse at sea level decreased from 255 to 205.
Before 1.2 it might've been decent ASL.
http://steamcommunity.com/sharedfiles/filedetails/?id=626621578
http://steamcommunity.com/sharedfiles/filedetails/?id=397997594
http://steamcommunity.com/sharedfiles/filedetails/?id=252104705
(side note: they no loger work well on jool < 10k)
"The highest peak on Eve in is 7540 m
So if you can land on top of that mountain you save allot of flying, and allot of fuel.
Takeoff dV required from this height - 7968m/s ( OLD version of ksp many version ago )