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http://steamcommunity.com/sharedfiles/filedetails/?id=921295706
The tower is just for fun and storage the base works without it too:
http://steamcommunity.com/sharedfiles/filedetails/?id=921202553
And the truck has 2 big reaction wheels so even if I manage to flip it I can always turn it back up.
But the trouble I have is making it stay stable on the Mun. I can never find a proper flat section to put the base on. Its all uneven, so its makes joining the sections awkward.
*Edit* also that skycrane design has helped me design my own. Never really tried to make one before, but the thuds made it kinda obvious how to do so. So thanks!
The "Tower" of the base is a huuuuge tank and I now fill it with fuel to make the base more stable. I also didn't put any reactionwheel on the base and disabled every poosible source of tourge.
Only the truck has more then enough torgue to "jump" with a module on the back and make it dock no matter what.
And I build it at the big canyon next to the fairside(?!) crater so dumping skycranes down the cliff is the most productive thing my base has done so far^^
I've always wanted to do a tractor trailer type setup on the Mun, but I'm concerned the low gravity will make my stock trailer joint not work right.
Some people might tell you moving them with a truck is less efficient than just slapping wheels on the modules, but I'm not one of those poeple. Your setup looks fun, which is the most important thing.
Pics in a sec.
The launch (just to show I didnt hyperedit it :p ) ;
http://steamcommunity.com/sharedfiles/filedetails/?id=921367427
Obit burn;
http://steamcommunity.com/sharedfiles/filedetails/?id=921367507
Orbit Achieved. Ready for Mun transfer;
http://steamcommunity.com/sharedfiles/filedetails/?id=921367301
Now I just have to get it to the Mun and try to land it with the skycrane assembly up top.
On top of the cupola I have a long (20m~ish) girder tower with lights facing down and a *****-load antennas (just for looks)
To the main hub I usually connect:
1-2 science modules
1-2 USI-LS modules (yea not stock but i need LS on my bases^^)
and 1 Mining unit with 4 large drills and a large converter
All powered by fuel cells.
If you like i can upload some pictures tomorrow or so...
http://steamcommunity.com/sharedfiles/filedetails/?id=921406412
http://steamcommunity.com/sharedfiles/filedetails/?id=921406442
http://steamcommunity.com/sharedfiles/filedetails/?id=921406471
http://steamcommunity.com/sharedfiles/filedetails/?id=921406499
http://steamcommunity.com/sharedfiles/filedetails/?id=921406527
And BoH.Crew×IRA™ Sure I'd love to see pics tomorrow, because A hub a science module etc doesn't tell much of the design.
*Oh now I need to unlock wheels, so I can drive my sections in. Forgot about those!
Edit:
This is how I delivered my tower... it was a bit tricky to escape the atmosphere and I lauchned basically directly vertically to the mun because of drag problems..
But I LOVE the place I setup base, that canyon is just fun!
This style of base has been very successful, able to refuel vessels in orbit around many worlds.
http://steamcommunity.com/sharedfiles/filedetails/?id=702721867
This was a simple small-scale base, attached to a long-term, efficient and reusable tug boat. Just add fuel using a base like the one above.
http://steamcommunity.com/sharedfiles/filedetails/?id=752788310
To get nuclear drivers like these into service, I often skimp on the fuel of the last stage. It only needs enough fuel to reach Minmus orbit, where my Minmus-based mining/refining base can top it off.
http://steamcommunity.com/sharedfiles/filedetails/?id=769714032
My Tylo base was able to launch directly into LKO from Kerbin. But I needed my other facilities to get it to fully fueled and in Tylo orbit--mining, refining, and "Nerv"-driven tug boats.
http://steamcommunity.com/sharedfiles/filedetails/?id=795924099
I don't have a picture of its launch vehicle, but this Infinity Rover is carefully balanced so it's center of thrust and center of mass are stacked over its central docking ports. Technically it can land, gather science, refuel itself, and launch back into orbit. But without a good engineer or a poor ore content, refueling can take a long time.
http://steamcommunity.com/sharedfiles/filedetails/?id=756517678
Please excuse the use of mods for these other bases.
Here is an example of a base built using Kerbal Planetary Base Systems on the launchpad. It's performance about as good at the top base shown.
http://steamcommunity.com/sharedfiles/filedetails/?id=802772191
And here is the launch of a rover built using the Feline Utility Rover mod. Before I read that they would fit in a Mk3 launch bay... It was designed to tip over in the right direction after landing to end up upright.
http://steamcommunity.com/sharedfiles/filedetails/?id=905372758
If I was better in precisly hovering or using mechjeb to do it i'd go for a container base.
Stackable unisized containers assembled like a brickwall by skycranes..
http://steamcommunity.com/sharedfiles/filedetails/?id=598948085
http://steamcommunity.com/sharedfiles/filedetails/?id=598948423
http://steamcommunity.com/sharedfiles/filedetails/?id=618209392