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I'm not sure how it works exactly, but I thought the game would lean more towards giving you more of the type of missions it recognizes you as accepting.
Maxed out science long ago
It results in a wide array of missions building up from Kerbin to the other planets with the Seti-contracts in a much more logical way.
(BACKUP SAVEGAME BEFORE DOING ANYTHING LIKE THIS!)
If you have modded alot while playing you can also grab your science and tech scenarios out of your savegame and "inject" it in a clean, new, savegame. So you basically start the game at 0h with whatever startparameters you set in the new game and you only keep your tech, science and whatever else you copied over.
(BACKUP SAVEGAME BEFORE DOING ANYTHING LIKE THIS!)