Ship Graveyard Simulator 2

Ship Graveyard Simulator 2

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Varlun Apr 16, 2024 @ 9:13am
[Sarcasm] I love the physics in this game.
Seriously. Love this stuff. https://imgur.com/a/RfOEgpE
Sigh.
Last edited by Varlun; Apr 16, 2024 @ 9:18am
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Showing 1-15 of 19 comments
Varlun Apr 16, 2024 @ 9:22am 
I know it's not actually physics. That's kinda my point actually. Whatever system they use to determine when stuff should fall is COMPLETELY BROKEN.
Man's Best Friend Apr 16, 2024 @ 3:38pm 
I mean, the actual physics engine is pretty wild too.
This is an extreme example, but still.
https://steamcommunity.com/sharedfiles/filedetails/?id=3224546827
Varlun Apr 16, 2024 @ 10:14pm 
I don't think weird one-offs really matter. Even I had a rope or something start to spazz out after I cut it free. I just collected it and moved on.

What matters to me is the core freaking experience of the game, tearing down the ships. And I am frustrated beyond belief that they aren't held together in a consistent way whatsoever.

Best I can tell, the floor/wall panels are what actually hold the vast majority of the ship together. Remove enough of those and they'll cause the rest of the ship to collapse.

The beams (that you have to grind) are always connected directly to the hulls, and then each beam is only directly supported by its adjacent floor/wall panel.

Long story short. Stuff collapses when it shouldn't, and it doesn't when it should. I'm not asking for a realistic physics engine. I just want it to freakin' make sense and be consistent. I want the panels to be supported by the beams, not the other way around.

The amount of times I end up with floating beams after completely isolating them is ridiculous.
Varlun Apr 16, 2024 @ 10:20pm 
I also saw the other thread where people have the entire bottom level of the ship collapse on them when they removed the floor above. Apparently the bottom level is "hanging" from the floor above, rather than being connected to the hull? Haven't experienced this personally, but it's just another example of how lazily implemented their own system is.

Again. I'm not asking for a new system. What they have can work. They literally just need to configure it properly. Make every beam connected directly to the hull (the way it does now, on the sides... the bottom is a different story), and then make every beam supported by its adjacent beam... and make every panel supported by the same-tile beams...

What are the panels bolted to, exactly? Each other? The beams? Doesn't seem to be any rhyme or reason to it! Remove the panel on the opposite (or upper) side, the other panel stays secure. Remove the beams, they stay secure.
Varlun Apr 17, 2024 @ 1:44am 
Ok, I've completely had it. This is even worse. I just had 3 VERTICAL wall panels that weren't even TOUCHING the hull, be what was preventing it from loosening. Thank goodness when you attempt to wench a hull panel, it highlights the problem pieces.

Look at this. https://imgur.com/a/yVmy0bE

I had EVERYTHING disconnected from the hull piece. There wasn't anything in those floor gaps. It's literally just those 3 missing wall panels that were holding it. As you can see it's now loose.

I'm completely over this game. The entire point of the game is to have fun taking apart ships, and they've managed to screw that up. It's not fun at all when they aren't held together in a remotely consistent way. And they went through the trouble of having multiple types of connections. Hammer, saw, torch. That's all good. BUT NOTHING MAKES SENSE!

I just need to go play Hardspace: Shipbreaker. That game makes sense. Screw this mess.
Sajonji Apr 17, 2024 @ 1:08pm 
Originally posted by Varlun:
Ok, I've completely had it. This is even worse. I just had 3 VERTICAL wall panels that weren't even TOUCHING the hull, be what was preventing it from loosening. Thank goodness when you attempt to wench a hull panel, it highlights the problem pieces.

Look at this. https://imgur.com/a/yVmy0bE

I had EVERYTHING disconnected from the hull piece. There wasn't anything in those floor gaps. It's literally just those 3 missing wall panels that were holding it. As you can see it's now loose.

I'm completely over this game. The entire point of the game is to have fun taking apart ships, and they've managed to screw that up. It's not fun at all when they aren't held together in a remotely consistent way. And they went through the trouble of having multiple types of connections. Hammer, saw, torch. That's all good. BUT NOTHING MAKES SENSE!

I just need to go play Hardspace: Shipbreaker. That game makes sense. Screw this mess.
Ok, bye :)
Varlun Apr 17, 2024 @ 2:56pm 
Originally posted by Sajonji:
Ok, bye :)

Bro, what is this comment? Why do you feel the need to try to antagonize me for being legitimately frustrated over glaring game breaking bugs? Thanks for adding absolutely nothing to the conversation.
Cheetah Apr 18, 2024 @ 12:34pm 
Originally posted by Varlun:
Originally posted by Sajonji:
Ok, bye :)

Bro, what is this comment? Why do you feel the need to try to antagonize me for being legitimately frustrated over glaring game breaking bugs? Thanks for adding absolutely nothing to the conversation.

If that comment antagonizes you, then you are seriously frustrated. In the end you let off some steam here and now just move on to the next game. :)

On Topic though:
For me the "physics" of this game are not perfect, but it does its job and if there are hovering bars here and there ... I use the rope to cut them down and thats it. It surely does not destroy my fun with the game. :)
Sajonji Apr 19, 2024 @ 9:18am 
Originally posted by Varlun:
Originally posted by Sajonji:
Ok, bye :)

Bro, what is this comment? Why do you feel the need to try to antagonize me for being legitimately frustrated over glaring game breaking bugs? Thanks for adding absolutely nothing to the conversation.
How is saying goodbye to someone leaving antagonizing ? Don't you say goodbye to friends when they leave ? Quite rude tbh :)
Varlun Apr 19, 2024 @ 11:23am 
I won't be gaslit. It's false friendliness, done explicitly to get under people's skin. And my response was completely justified.
Dark Slaughter Apr 21, 2024 @ 1:04am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3228420274

physics are definitely great!!! Anyone have an idea how to finish this ship?
Man's Best Friend Apr 21, 2024 @ 4:54am 
Originally posted by Dark Slaughter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3228420274

physics are definitely great!!! Anyone have an idea how to finish this ship?
Use the rope to climb on top, and start whacking out bolts from there.
Alternately, accept that it's not worth the time or effort to scrap ~$20 in metals in an awkward position, and move onto the next ship.
Varlun Apr 21, 2024 @ 4:56am 
Originally posted by Dark Slaughter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3228420274

physics are definitely great!!! Anyone have an idea how to finish this ship?

That's actually easy. Just use the hook to get on top of it, then cut it from the top down. Start by removing the panels, remove the right one and the rest may collapse.
prtmh Apr 21, 2024 @ 8:07am 
And always bring a pocketfull of explosives just for the fun of it.
icemeat Apr 25, 2024 @ 10:59am 
sawing leftover beams are really annoying.
It even can not be cleared with explosives
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Date Posted: Apr 16, 2024 @ 9:13am
Posts: 19