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It's literally like the first one with some new features.
i agree
Sure, it helped accelerate towards the end when you attained the tube but it's not a big deal, this is like the removal of the Pretty and Ugly Goo type.
You just said it already, no need to spam.
Furthermore, the addition of new mechanic totally overwrote the flute functionally wise.
haha no, it's not. it's nothing like the first game, at all.
it's inferior in every way, but that's beside the point.
I understand that nostalgia plays for a lot but acting as if the "sequel is inferior in every way" just because it's not 1:1 like the original is simply biased.
What do you mean "but that's besides the point"? I'm simply answering your message.
The sequel just doesn’t measure up, and it’s tough to ignore that. I genuinely wanted to dive into it, but I’ve got to be real: they axed way too many things that made the original fun. You’ve got a soundtrack that falls flat, the liquid physics aren’t what they used to be, and the goos? They’ve lost all purpose. It’s a real buzzkill, honestly.
I miss the World of Goo Corporation and all the creativity it brought to the table.
Now, let’s talk story. What’s the deal with the whole goo harvesting thing? It just doesn’t make sense! They don’t explain why the corporation is after this endless goo, and that’s a major red flag for me. Plus, I can’t help but wonder...
why didn’t they explore some old concepts that could’ve made the game richer, like going to the moon or checking out that blimp. those level concepts would've been way more fun
And let’s not forget about the sign painter. Who is he, and why isn’t he around anymore? It’s such a glaring gap in the storyline. They’ve left a lot of unanswered questions, making the plot feel incomplete. And those cut levels we saw in the trailer? Just removing them leaves the whole thing feeling unfinished.
Honestly, it blows my mind that in the fourth world, the game jokingly suggests it never intended to make a sequel. If that’s the case, why even bother? It feels like they just sidestepped the essence of what made the original great. The fourth world is practically a different game, and not in a good way.
The gameplay is lacking fun, and the absence of the original sign painter really impacts the vibe. If they had kept those elements intact, maybe I could’ve found something to enjoy in the sequel, but it’s hard to overlook the significant downgrades. The first World of Goo had that hook that’s hard to describe – it was just better in every way, and there’s no arguing that.
Honestly, if World of Goo 2 were the first game, it would’ve drawn a completely different reaction from folks; it might even be labeled as a flop with its mediocre soundtrack. The original is still where the magic happens, and that’s really all there is to it.
look; i wanted to like the sequel; i really did, but it just falls flat in so many ways.
TLDR: The sequel to World of Goo has disappointed many fans, including myself. Despite wanting to like it, the removal of key features, like the soundtrack and liquid physics, has taken away the enjoyment. The storyline is confusing, lacking any clear purpose for the goo harvesting. Important concepts from the original are ignored, leaving plot holes, like the fate of the sign painter. The game also feels unfinished without the cut levels from the trailer and often makes self-deprecating jokes that undermine its own existence. The fourth world diverges too much from the original, making it less fun to play. Overall, World of Goo 1 is clearly superior; if the sequel were the first release, it wouldn't have received the same acclaim. The creators didn't even release a vinyl soundtrack for the sequel, suggesting they aren't proud of it. Ultimately, World of Goo 1 stands out as the more enjoyable and way, way, better game, and there's just no competition between the two.
and you can claim whatever i'm saying as biased all you want;
but the truth is that the sequel is far from a good game.
it's like if i were to rewrite what you just said, it'd make absolutely no sense if i stand by it;
let's say i made a claim that if you don't like the sequel, you're biased. i say that i like MLP G5 and if you disagree with me, you're wrong, no matter what.
is that a fair statement to make? NO. i'd be in the wrong, for clearly obvious reasons.
once you actually see through the issues; it becomes apparent which is the better one. G5 failed. MLP G4 had a charm to it that is simply unmatchable; you can't beat the originals.
MLP G4 was just too good for its time. anyone who now looks at G5 and looks back at G4 instantly find G4 as the superior one. bias-ism doesn't play into this at all;
it's simply not good.
it never was.
Also why the hell did you bring a show made for little girls into the debate? We're no longer in the 2010's.
PS: You're taking too much care with the story when gameplay is what is the most important.
We don't need the Sign Painter to exist for the game to be good, it's just bonus and even then I'd argue that The Curator is as important if not more important to the game's plot than the Sign Painter who was just a bunch of little comments while the later had more involvement in the game.
And we cannot milk the same characters in a game series, Borderlands 2 had the original playable cast as NPCs which was good to show a new team.
i love the projection that you reek of.
"gameplay" in most cases is not always the most important factor; people care about the story too; dingus.
if gameplay is the only important thing here, i could argue the gameplay is a massive downgrade compared to the original game.
you could ignore what i said earlier and we'd still be at a loss.
the gameplay, or the difficulty as we'd like to call it, the sequel has too much of a difficulty curve in some levels, so it makes the game unfun. what makes the World of Goo, World of Goo, is allowing us to use the goos outside of the levels. we can no longer build a very tall tower outside of the game. so what made World of Goo, WOG, is no longer... a thing..
you just don't want to bring up old topics because you hate arguing against it; you can't argue against it because you have no facts to argue against; when the facts are clearly present.. i sense you're trolling if you genuinely think the sequel is the best thing out there and can't see what's wrong with it, even after everything i have written.
a sequel can be bad; it's not just "bad" because it's "bad", it's "bad" because it is.
a sequel is supposed to live up and be better then the original; it's not supposed to detract from it and be the exact opposite of what made the game... the game in the first place.
it's a bad sequel; is my main point. but you can continue ignoring me all you want.
and while the "creator" might be something, it's no where near good enough as telling us who the sign painter is, what made the original, the original. once you take away the OG sign painter, what's left? once you take out the good things, make it worse, what's left?
you have a carbon-copy, an extremely dulled-out version.
you're left with something that's familiar to nobody.
I'm Sorry, but let's agree to disagree. i've submitted my points.
I'm done here. I've laid my evidence.
and really, once you really delve into it more, you can see how the sequel is just unneeded
the soundtrack largely feels like a fangames soundtrack, and it doesn't feel like an official soundtrack; that's my number one complaint; every remix feels like a downgrade to my ears.
some tracks have been kept very similar, but most of the soundtrack has been downgraded.
you could ignore what i said earlier and we'd still be at a loss.
the gameplay, or the difficulty as we'd like to call it, the sequel has too much of a difficulty curve in some levels, so it makes the game unfun. what makes the World of Goo, World of Goo, is allowing us to use the goos outside of the levels. we can no longer build a very tall tower outside of the game. so what made World of Goo, WOG, is no longer... a thing..
you just don't want to bring up old topics because you hate arguing against it; you can't argue against it because you have no facts to argue against; when the facts are clearly present.. i sense you're trolling if you genuinely think the sequel is the best thing out there and can't see what's wrong with it, even after everything i have written.
a sequel can be bad; it's not just "bad" because it's "bad", it's "bad" because it is.
a sequel is supposed to live up and be better then the original; it's not supposed to detract from it and be the exact opposite of what made the game... the game in the first place.
it's a bad sequel; is my main point. but you can continue ignoring me all you want.
and while the "creator" might be something, it's no where near good enough as telling us who the sign painter is, what made the original, the original. once you take away the OG sign painter, what's left? once you take out the good things, make it worse, what's left?
you have a carbon-copy, an extremely dulled-out version.
you're left with something that's familiar to nobody.
of course, i don't want to completely leave it on a bad note; maybe it's good this exists,
and if you enjoy the game, more power to you; but please notice there's multiple flaws,
and if Kevin Gaber reads this, please, learn that maybe a World of Goo 2 wasn't necessary.