Quake III Arena

Quake III Arena

what was monitor resolution in 1999? like high end?
i forgot. just want a legacy experience.
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Probably 1024x768. I can't really remember.
Viimeisin muokkaaja on Gutted; 26.9.2014 klo 18.22
Yeah, as far as i remember it is 1024x768
If you really want a legacy experience, go drag out your CRT.
Play Quake 3 on that.
I built a PC back in 2002 with a 20" CRT with a 1600x1200 resolution. You would have easily found the same in 1999. Granted, if memory serves correctly that CRT cost me around $475 including tax & shipping back in 2002 (roughly equivalent to $600-$630 today), so I'd say that would be representative of higher end for the time.
Viimeisin muokkaaja on Reinheitsgebot; 24.10.2014 klo 22.41
Data 29.10.2014 klo 12.14 
I mostly played at 1280x1024 back in the day, that 16" CRT was pushed hard lol
Gutted 29.10.2014 klo 12.15 
Apparently i was subscribed to this thread.

After having thought about it some more, I used to play games in 1280x960, but i think that was early 2000's.
I normally played games in 1024x768 during that time period but I had a somewhat low end video card if I recall. I think 1280x1024 was more of the standard.
Fork_Q2 12.11.2014 klo 13.26 
The family computer monitor was probably 1024x768 at that time, but I remember really wanting something similar to this:

http://www.cnet.com/products/hansol-900p-crt-monitor-19-series/

It was high(ish)-end for 2000, about £600-£700 at the time.
Viimeisin muokkaaja on Fork_Q2; 12.11.2014 klo 13.28
Pretty much what Tek_Lynx said.
I had a something or other Flatface monitor running 120hz at 1600x1200, but in game you would go way lower to get some better FPS.

In "competative" games you would even go to the lowest to gain some more FPS advantage over the others.
Starting in 1998 I used 1600 x 1200 pretty often until widescreen became big, dual GPUs provided solid FPS.
Low res - 320x200, 320x240, 400x300
Mid res - 640x480, 800x600
High res - 1024x786, 1280x960, 1280x1024
Top res - 1600x1200

These were late 90s PC gaming resolution standards. Something like "VGA" (640x480) or "SVGA" (800x600) would have been seen as "high-res" in the mid 90s, prior to the "3D accelerator" revolution, with "CGA" (320x200) being the standard.
Viimeisin muokkaaja on Captain n00by; 20.8.2018 klo 17.05
unepicgames lähetti viestin:
Gutted lähetti viestin:
Probably 1024x768. I can't really remember.
GAME LOOKED LIKE IT WAS 1999 with the ♥♥♥♥♥♥ resolution
Don't forget that it's not just resolution, but refresh rate. Quake 3 has a physics sweet spot at 125 FPS. My CRT at the time could do 1600x1200 at 75 Hz, but it could do 800x600 at 145Hz. That resolution will give you a pretty "authentic" experience, especially with the default cg_fov of "90", though a lot of players used cg_fov "110". Make sure your monitor is set to black bar the sides instead of stretching to deal with the 4:3 aspect ratio properly.
I knew someone who used 1600x1200, but the monitor was so small you couldn't really read any of the text.
There was a 2048x1536 in 1999 with iiYama VisionMaster PRO 510 or Sony CPD-G500.
And in 2000 there was Sony GDM-FW900 with 2304x1440.
Then in 2004 you could even have 2560x1600 with Apple Cinema monitor.
Viimeisin muokkaaja on Daikatan; 2.11.2021 klo 11.43
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