Quake III Arena

Quake III Arena

Yn Crashout Sep 25, 2014 @ 8:01pm
what was monitor resolution in 1999? like high end?
i forgot. just want a legacy experience.
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Showing 1-15 of 20 comments
Gutted Sep 26, 2014 @ 6:18pm 
Probably 1024x768. I can't really remember.
Last edited by Gutted; Sep 26, 2014 @ 6:22pm
Wolfskraehe Sep 27, 2014 @ 5:14pm 
Yeah, as far as i remember it is 1024x768
full of pilk Oct 3, 2014 @ 6:36am 
If you really want a legacy experience, go drag out your CRT.
Play Quake 3 on that.
Reinheitsgebot Oct 24, 2014 @ 10:37pm 
I built a PC back in 2002 with a 20" CRT with a 1600x1200 resolution. You would have easily found the same in 1999. Granted, if memory serves correctly that CRT cost me around $475 including tax & shipping back in 2002 (roughly equivalent to $600-$630 today), so I'd say that would be representative of higher end for the time.
Last edited by Reinheitsgebot; Oct 24, 2014 @ 10:41pm
Data Oct 29, 2014 @ 12:14pm 
I mostly played at 1280x1024 back in the day, that 16" CRT was pushed hard lol
Gutted Oct 29, 2014 @ 12:15pm 
Apparently i was subscribed to this thread.

After having thought about it some more, I used to play games in 1280x960, but i think that was early 2000's.
DJRockBunny Oct 30, 2014 @ 11:27am 
I normally played games in 1024x768 during that time period but I had a somewhat low end video card if I recall. I think 1280x1024 was more of the standard.
Fork_Q2 Nov 12, 2014 @ 1:26pm 
The family computer monitor was probably 1024x768 at that time, but I remember really wanting something similar to this:

http://www.cnet.com/products/hansol-900p-crt-monitor-19-series/

It was high(ish)-end for 2000, about £600-£700 at the time.
Last edited by Fork_Q2; Nov 12, 2014 @ 1:28pm
Nixxen Nov 21, 2014 @ 7:43am 
Pretty much what Tek_Lynx said.
I had a something or other Flatface monitor running 120hz at 1600x1200, but in game you would go way lower to get some better FPS.

In "competative" games you would even go to the lowest to gain some more FPS advantage over the others.
Kills Alone Aug 15, 2018 @ 8:46pm 
Starting in 1998 I used 1600 x 1200 pretty often until widescreen became big, dual GPUs provided solid FPS.
Captain n00by Aug 20, 2018 @ 5:01pm 
Low res - 320x200, 320x240, 400x300
Mid res - 640x480, 800x600
High res - 1024x786, 1280x960, 1280x1024
Top res - 1600x1200

These were late 90s PC gaming resolution standards. Something like "VGA" (640x480) or "SVGA" (800x600) would have been seen as "high-res" in the mid 90s, prior to the "3D accelerator" revolution, with "CGA" (320x200) being the standard.
Last edited by Captain n00by; Aug 20, 2018 @ 5:05pm
unepicgames Oct 17, 2021 @ 5:39am 
Originally posted by unepicgames:
Originally posted by Gutted:
Probably 1024x768. I can't really remember.
GAME LOOKED LIKE IT WAS 1999 with the ♥♥♥♥♥♥ resolution
Phoenix Oct 24, 2021 @ 1:52am 
Don't forget that it's not just resolution, but refresh rate. Quake 3 has a physics sweet spot at 125 FPS. My CRT at the time could do 1600x1200 at 75 Hz, but it could do 800x600 at 145Hz. That resolution will give you a pretty "authentic" experience, especially with the default cg_fov of "90", though a lot of players used cg_fov "110". Make sure your monitor is set to black bar the sides instead of stretching to deal with the 4:3 aspect ratio properly.
Fatman Oct 30, 2021 @ 12:59am 
I knew someone who used 1600x1200, but the monitor was so small you couldn't really read any of the text.
Daikatan Nov 2, 2021 @ 11:43am 
There was a 2048x1536 in 1999 with iiYama VisionMaster PRO 510 or Sony CPD-G500.
And in 2000 there was Sony GDM-FW900 with 2304x1440.
Then in 2004 you could even have 2560x1600 with Apple Cinema monitor.
Last edited by Daikatan; Nov 2, 2021 @ 11:43am
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Date Posted: Sep 25, 2014 @ 8:01pm
Posts: 20