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https://youtu.be/WVQDGlrh4Og
seta r_gamma "0.5"
...I get this :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067267968
And then my gamma comes back to this :
https://steamcommunity.com/sharedfiles/filedetails/?id=2065900166
But if I put a value higher than "1.0" for the "r_gamma" (with seta r_ignorehwgamma "0"), nothing changes, the gamma doesn't switch and I constantly have this (the same result than the previous picture in fact) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2065900166
But still the wrong gamma !
seta r_gamma "1.5"
seta r_ignorehwgamma "1"
...I get this :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067315491
But still not the good gamma !
Please help me ! It drives me nuts !
By the way, I have some other strange things, because you can see that there is no aliasing on my pictures whereas I haven't force the AA in the Control Catalyst Center (I have the same issue with the ATI GLRage version of Tomb Raider I and I never created a profile in the CCC for it).
I forced MSAA before, but when I deleted the profil, everything was fine ! But as I said, since I tried the 3dfx graphics, something looks a bit broken.
I will try some other games with an OpenGL renderer and maybe try to install Quake 3 on my laptop, to see if there are differences, because it has a Nvidia GPU and I noticed that I have more troubles with my ATI GPU and some OpenGL games.
It's the last time that I bought an AMD graphic card !
I tested Unreal Tournament with the OpenGL renderer and the gamma changed too :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067964104
https://steamcommunity.com/sharedfiles/filedetails/?id=2067964826
https://steamcommunity.com/sharedfiles/filedetails/?id=2067965776
https://steamcommunity.com/sharedfiles/filedetails/?id=2067967018
But I hadn't this issue some years ago. Here is a screenshot of UT99 taken in 2015 with the OpenGL renderer (I always played in OGL because the colors are better) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067968167
Here is a screenshot taken today :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067970038
And in fact, I had the same problem with Tomb Raider I some weeks ago when I tested different solution to play the game. I noticed this sudden change with the gamma too in OpenGL mode.
Tomb Raider with DOSBox and dgVoodoo :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067970972
Tomb Raider with DOSBox and nGlide :
https://steamcommunity.com/sharedfiles/filedetails/?id=2067972032
So how can I do to solve this issue with the OpenGL renderer ?
But the problem is that this gamma issue is with all the OpenGL games... And it didn't exist before ! :-/
I don't know when and how it appeared, but I'm only sure about one thing : if this issue wasn't here at the beginning, it may disappear too !
This is just logic !
But I need help please !
I noticed one thing too. If I'm in a OpenGL game and then switch to the desktop ("Ctrl + Escap" for example), the wrong gamma appears on the desktop too for 1 or 2 seconds (but in this case it's brighter than it should be, whereas it's as it should be in the game in this moment) and then switch to the good one (darker).
So it's a thing that is changing in real-time, like a sort of post-treatment ! It must be a way to disable it !
If we can disable this thing for one game, we can disable it for every OpenGL games !
An other thing that I noticed : if we put one on these games in the windowed mode, the wrong gamma stay, but it's correct on the desktop :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069126286
https://steamcommunity.com/sharedfiles/filedetails/?id=2069128538
https://steamcommunity.com/sharedfiles/filedetails/?id=2069129747
The gamma is correct for 1 or 2 seconds, so we just need to find how we can disable this...
And as I said (a lot), if it was correct 2 or 3 years ago, one thing changed and I'm sure that this thing can be disable !
It's curious, because I saw on the internet that lots of people have this issue with the gamma and the OpenGL games, but no one talks about the ICC profiles...
I fixed the problem deleting the calibrated ICC profile that I created one year ago with my calibration display and DisplayCAL. But not only...
Because, after that, the issue didn't disappear... It's the strange thing !
So I tried to create a new basic color profile with Windows, without touching the different settings.
For that, I went in the "Color Management" of Windows and in "Display Color Calibration" :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069193017
https://steamcommunity.com/sharedfiles/filedetails/?id=2069193662
https://steamcommunity.com/sharedfiles/filedetails/?id=2069194628
So, a ICC profile was created :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069195617
You can delete it after that ! It was just to reset all these strange f****** things ! ^_^
But as I said, it's strange, because deleting my old profile should have been enough...!
But I will have to explore all of this the next time I will calibrate and create a new ICC profile for my screen, because this was strange !
The important is that now everything is fine !
https://steamcommunity.com/sharedfiles/filedetails/?id=2069196530
But the curious thing is that even if the gamma doesn't change in-game when it's fullscreen, it changes in windowed mode and affects the desktop too (I only could capture this with Fraps, not with Windows) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069197732
We can see the difference with here (when there was the gamma issue) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069129747
OK ! Now it's perfect again ! :-)
https://steamcommunity.com/sharedfiles/filedetails/?id=2069198808
https://steamcommunity.com/sharedfiles/filedetails/?id=2069199845
Last strange thing ! I understand now why some of my games have the anti-aliasing forced ! But I think it's exactly only the games which are using the OpenGL renderer...
If I created a profile for these games in the Catalyst Control Center, it doesn't work ! But if I just apply the settings, it works in general :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069201190
It's a curious behavior and I think it's idiot ! Because I need to put the settings to the default one when I don't want AA...
But it's strange (one more time), because as I said (one more time again), I saw lots of people have this issue with the gamma in the OpenGL games, but I don't know if they have a calibrated profile, so maybe it is still a different problem...
But for me, it's the profile and more precisely when it's loaded from "DisplayCAL Profile Loader".
To avoid this gamma issue, I can add an exception for some applications :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069292749
https://steamcommunity.com/sharedfiles/filedetails/?id=2069294651
But I can delete the association with my profile too :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069295989
And then completely delete my profile in the Color Management of Windows :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069297533
It's possible to "let the OS handle the calibration loading" too in DisplayCAL instead of using DisplayCAL Profile Loader :
https://steamcommunity.com/sharedfiles/filedetails/?id=2069298724
OK. I have finished !
Maybe it will be useful for someone ! :-)
I've seen on YouTube a lot of videos of Q3, and more than half of videos has this issue, but nobody talks about it. I tried this ICC thing, Color Management on Windows 11, but I have no ICC profiles at all set. I see there is "System default (sRGB IEC61966-2.1)" profile set for my device.
Does the dark colors appears only in recorded videos and screenshots for you, or is it happening while playing as well?
This is a gpu driver issue. This video offers a viable solution without messing with your monitor on a global level (and other fixes on modern systems)
https://www.youtube.com/watch?v=F84u1nRCrX4
I didn't try to change the gamma of the game with an ICC profile.
I just have a calibrated profile for my monitor, which was loaded by the loader of DisplayCAL, the software that I used to calibrate the screen with a calibration probe.
In this case, I had the problem with the image in the OpenGL games, because I think that a change with the contrat is applied to them and the desktop at the same time, but that the DisplayCAL Profile Loader canceled it.
https://youtu.be/WVQDGlrh4Og
But when I chose to use the calibrated profile with the Color Management of Windows instead of DisplayCAL, the issue disappeared.
I tried some changes in the "q3config.cfg" file, but the colors were never correct.
But thanks for the video! There are great things in it! ;-)
By the way, I will answer to Neumond too ;-)
In fact, yes, the issue is still there when we are capturing videos, because the change in the image that OpenGL games apply are not captured.
But in the Quake 3 case, it's not a gamma issue, but a contrast issue.
It's easy to recover the correct colors with VirtualDub. You just have to apply a contrast of 200%.
https://steamcommunity.com/sharedfiles/filedetails/?id=3021213475
But if I remember, it can be other settings with other OpenGL games. But with a screenshot which has the correct colors, it's easy to find the correct settings with a comparison.
https://steamcommunity.com/sharedfiles/filedetails/?id=3112202067