Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Same Baseq3 etc so Quake3e is an L.
No need to convert you put the files from ioquake3 download into the quake 3 arena folder yes overwrite load ioquake3 done
ultrawide screen works the same on both launchers, as is fine in both, just the weapons are too low on the screen
whats this color issue you speak off? you mean it gets a bit brighter?
ioquake base installer doesnt have what it needs to use launch team arena, meanwhile quake3e works right off the bat. so that all said my experience states that quake3e is the better version of quake compared to ioquake3, although they are essentially the same.
r_mode -1
r_customheight = 3440
r_customwidth = 1440
Quake3e requires the above as it's not listing supported from primary adapter.
ioquake scales the interface and the binkplayer window, hud is readable and scaled, supported resolutions are retrieved, 21:9 resolution in other engines has to be custom usually set in my autoexec.cfg.
are you sure the gameplay HUD scales?
The menu and the hud scale for me at 21:9 on ioquake3
https://discourse.ioquake.org/t/flexible-hud-mod-for-ioq3/1012
Any chance the HUD font size can be smaller?
so i stand corrected, ioquake does indeed work better once its all set up..
having a hard time fixing team arena tho, some maps work some dont and give me errors. first i had to install the point release from here
https://ioquake3.org/extras/patch-data/
which at least got team arena running, but most the maps give me an error like the following:
https://i.imgur.com/QYhXvku.png
to top it off, the hud is messed up like usual. lol just why cant things work properly.
That will be the order the assets are added in from the pk3
https://comport.jediholo.net/viewtopic.php?t=15119
Quake had the same deal for the .pak files.
You seem familiar with the console
Anyone else that's interested selecting the resolution is problematic as the Aspect Ratio is listed not as you'd think, cycling through the resolution it self just works on IoQuake3
https://steamcommunity.com/sharedfiles/filedetails/?id=3310774512
Higher res texture pack
xcsv_bq3hi-res.pk3
https://ioquake3.org/extras/replacement_content/
Higher res textures of Icons and such
pak9hqq36.pk3
https://www.moddb.com/games/quake-iii-arena/addons/pak9hqq36-q3q
This has instructions to fix Team arean install.
https://ioquake3.org/help/players-guide/
Getting it how you like it is what it's about.