Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This game looks much better even in Early Access so I will keep this on the radar for sure
In all seriousness though, GD will play and progress differently. PoE is more about "no class, just skills" and GD, if it proves to be like TQ, will emphasize class combos. Moreover, a different story and setting.
Path of Exile is great too though.
However, with GD, I approach it like TQ - pick a very limited number of skills to focus on, and pump the crap out of them with points (right now I'm fully spec'd into dual wield procs with 2 points in soldier for the every 3rd hit bonus dmg). It's fun, and I can play my next character completely differently by pumping points into a few select different skill lines.
I like GD better, and it will certainly have a vibrant modding community (there are TONS of TQ modders that did new classes, total conversions, etc).
Edited to correct a Freudian slip where I called Grim Dawn Titan Quest ;D
enough said
Enough said about what? Poe takes so many things in consideration for dps that more often than not the dps you see isn't right...
But seriously if were throwing compares out why no1 mention sacred 2 gold? lol
Wait for the launch then buy it, in the mean time play path of exile for free = you win.
In terms of customisation, nothing can stand next to the POE skill tree but GD isn't lacking there either. If you talk about customisation in terms of items I would give it to GD, the amount of stats, modifiers and the like available, as well as 0skills brings favourable comparisons to D2 loot. I built a soldier who basically just stands around and lets stuff hit him while all his "On hit proc X" abilities granted from items kill everything. The current enhancement system is also very satisfying, particularly when you hit level 20 and you start to find some really nice components, they're rare but when you finally have a 4/4 ancient armour plate or a 3/3 Mark of Dreeg, godamn is it satisfying.