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Two-type damage is not only more visually appealing, it also hits two resists at once, making it more versatile. Many enemies resistant to one are relatively weak to the other.
There also aren't any affixes that buff a single type more than they buff two types.
For example, +3k% on one damage type and +2.8k% on another is going to result in more damage than +3k% on one damage type, and resistance reduction typically comes in pairs (or trios, in the case of Elemental) as well.
Now you have literal junk damage (Electrocute) on both Flames and Aether Ray doing absolutely nothing, which could be doing much more.
If you were having damage issues with these skills before... well, that's frankly a 'you' problem.
"We"? Who the hell do you think you are, all of us? PoE 2 is great. So is this game.
Especially for decades-old genres that haven't been plagued by such recent developments; Genres like ARPGs which have no business being online-only.
This isn't an MMO or Call of Duty.
PoE2 is not "great" for that very reason, regardless of how much you might like the gameplay (which itself is gimped by its perpetually online nature).
The issue isn't so much about popularity as it is quality.
Titan Quest came out after D2 (the game known for said leaderboard), and TQ also had online play, as did Sacred and Sacred 2.
Before D1, there really weren't any ARPGs as we know them.
The thing about these ARPGs, however, is that while they have online functionality, it isn't mandatory, nor do they contain microtransactions or lootboxes.
D3 started that trend (which has now become the mainstream) and it's sad to see the genre go this route, like so many others have.
And all the other changes, of course. So good.