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Ring of Steel: "Fixed an issue where the skill would get excessively loud when hitting multiple targets."
I would simply not use rares with this skill because of how loud it is.
Now if we could reduce the sound of range weapons so I can use them...
if u dont have the pc to run it, then yea play GD :)
With these GD patches "+1 here, +2 there, -1 there, increase what we've decreased 1 year ago and so on" i dont even know, these patchnotes are AI generated since 2018 i think...
EDIT. Nevermind. Now I see they have special HP% attack and I have hole in this particular resist on this playthrough.
P.S you should re-release the game on a brand new ray traced engine :-)
I am pretty sure if its the Big BUBBLE thing they get while its on it REFLECTS ALL DMG...at least in melee. This is a problem for me with classes like the nightblade where ur ONLY defense is a big offense...so you kill yourself with this ♥♥♥♥. Also having healing from dmg well you still die.
Item changes can cause an item to reroll, but to lose 100 attribute seems extreme. Maybe you have an item that was allowing you to equip it with the attribute bonuses on it?
New engine is in development!
I think I'd rather just work on a sequel at that point, haha.
What are you missing?
What exactly was the logic behind this decision?
Terrible decision if this removes the conversion modifiers, as they filtered down Fire Strike to Fire/Chaos.
If so, Fire Strike will once again be doing useless Lightning damage (I'm noticing a pattern here) in a Fire/Chaos build.
I also notice Veilkeeper just got a lot less interesting, losing its conversions.
GIT GUD ALREADY!
Do we need to wait for an update of the community league launcher or something?