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번역 관련 문제 보고
It also depends which skill you're working on...
If you max out a low teir skill like cadence, fighting spirit, the pets, phantasmal blade, etc, then you get extremely powerful very quickly. Any time you have to invest in a mastery level, your damage output doesn't really change a whole lot.
What useless crap did you spend 4 levels worth of skill points on if your power level dropped relative to the enemies? :P
Don't know if you make use of the GD forums but you will find better info and help there than here.
http://www.grimdawn.com/forums/index.php
Yup, this seems to be the case. Like I said in my OP I thought that it might be possible that the game will be balanced around characters with good loot instead of just the builds and levels. Can't say it's a bad idea; it worked well for Diablo 2.
But I still stand by my point that it's silly that if I kill the same enemies in the same area (be it farming loot or just grind) over and over again and level up and they scale with me but I don't get any good loot drops so things get a bit harder. But we will see how things pan out in the future. I understand that they are still tweaking loot drops and even thinking about how to change loot farming into something more than just boss monster rushing.
If monsters didn't scale to some degree the areas to farm in would be far less then what they are now. Hallowed Hill and Depraved Sanctuary will have enemies higher then 25 so they yield more experience and better items (some unuseable).
Scaling in GD works fine. It keeps things interesting and challenging even though you already completed the area... Untill a certain point. Then you simply have to go to a new area.