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They do heal but at a slower rate srom what I have seen. Unless I was crazy.
The game set it that way since when you are out in the field,health potions rarely drop so what you have is what you get. Plus it can be improved with equipment so if you have really nice equipment you might heal very fast out of combat.
Better than D3 where is your armor doesn't have it and you are out of pots if you are in combat or out you have nothing except to drop what you are doing and head to town.
It was worse in vanilla pre-patch as champs and elites would recover all their HP in seconds after you left making them very hard to kill if you couldn't handle them in one duel.
It's easy to break combat and heal with a boss chasing you. That said, buying potions or waiting for slow out of combat regen is ♥♥♥♥♥♥♥ boring. We as a community do not need more boring games.
It's very easy to gear to a point where you don't have to kite bosses. Being able to stack menhir's will from multiple sources is way more game breaking then hp regen.
Most people prefer the first choice because having more fights be a matter of life and death is more fun than returning to town to heal after clearing a dozen easy fights.
Kiting til regen kicks in is not a whole lot different then kiting til potions come off cooldown.
Disabling it during boss fights would just mean bosses end up as iron bit sinks until you gear up. Zzzzz
I think the real fix should be done after they fix the mob line of sight aggression. Then not let you regen if there is a mob within a specific range of you in aggressive mode against you.
Good idea, and honestly, I would think they will tweak it some more anyway. The game is not done yet. Again, good idea Fear.