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Sorry, your combat facts about Diablo 3 are all wrong and the fact that you complain about Normal (the first of 4 difficulties when it launched) is meaningless.
You can't face tank and face roll Greater Rifts. You can clear T6 much easier when you have all your set items etc, as it should be.
The difference now? If you find Normal too easy (this is for the casual players) simpley turn int up to Torment 1 and stop ♥♥♥♥♥♥♥♥. YOu can dynamically scale your difficulty whenever you want (lower it in game but set it as high as you want before starting the game). What is the problem?
If you only spam 1 or 2 skills then you're either doing it wrong or haven't playe D3 in over 2 years when all of those kind of broken builds were nerfed into oblivion.
Some examples:
Jade Witch Doctor:
Use Locust Swarm + Haunt on mobs
Use Spirit Walk to get into position
Use Soul Harvest to trigger Jade Harvester Set proc
Spammable skill of your choice
ZOmbie Dogs passive summon skill
Thats more then 2
Firewalker Wizard:
2 self buffs (Magic Weapon + another buff forget name)
Cast Blizzard to trigger fire dmg
Cast Hydra for fire dmg
Cast Black Hole again for Fire dot proc off of Firewalkers set
Blink for escape
Those are only 2 examples but the other classes play in the same way. Please show me only 1 or 2 skills? Please explain how positioning isn't important with Elites and their ground effects? Or grouping mobs in narrow areas to better use AOE and to avoid beign surrounded?
Unfortunately, it's faults are too many and it spat in the face of what made D2 great... opting instead to be merely a good arcade game, rather than a good arpg.
GD has its faults but at least it retains what it means to be an arpg which is more than D3 can say. We certainly don't hold illusions that Crate has the money and the manpower to make the game run like a Triple A multi-million dollar arcade endeavor. So why do you?
Demon Hunter / Marauder: Sentry + Vault. Just saying.
That you have to inflate the enemies with stats(extra health+ damage and special effects), ie, play the game above "normal" difficulty to be forced to actually use all features in the game, then you cant call the combat for "difficult" or skillbased by default.
Simply put, the difficulty/importance of positioning and proper usage of skills in "GD normal", is equal to D3 on the second difficulty.
Say what?
All you do in those games you mentioned above is spamming same stuff all over again. That is the way of ARPGs...
Big boss that doesn't look like boss character at all, it's just normal enemy with higher attack damage, more hp, more skills, that's all.
Also, Mastery skills look very repetitiously, ex: last class, arcanist, i think i saw those skill on TQ and they still put it without modification, hopeless. I don't know if the developer has play Titanquest Underlord/Soulvizier or not, but if they tried it, they will know that their character abilities are not really flawed and need heavy modification on it. I love to see Path of Exile skill customization implement into this game than current system. it's really great.
Aside for that, game is very grim that really good and i like it :D