Grim Dawn

Grim Dawn

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Comparison to Titan Quest
Without wanting to start any flaming, I make the following PERSONAL observations about Titan Quest...

a) I found the loot rather bland and uninspiring

b) The combat was very VERY repetitive and non-flexible. You'd level two, maybe three, abilities for a character and just spam them....forever

I thought TQ was a decent enough game, but later ARPGs such as Path of Exile, Torchlight 1 and 2 (and even the otherwise mediocre Diablo 3) were considerably better, mostly because they did not suffer from points (a) and (b) above.

So....how does GD compare to TQ in these areas? Has it evolved? Thanks!
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Se afișează 46-52 din 52 comentarii
Postat inițial de Fendelphi:
Postat inițial de Alcovitch:

Considering that TQ and GD both use the same clunky hit detection and combat animation system, I find your statement laughable. Diablo 3 may have a lot of falts (mainly the itemization) but it's combat mechanics are so far above everything else out there there's no competition.
You can clearly sidestep melee attacks in GD. Maybe not if your game is lagging all over, but not everyone suffer from that. I will say that again: "An attack does not hit if you move out of the way".

In D3, the combat is fluid and impressive looking, but quite simple.
There are "special mechanics", but it is the same button mashing over and over in the end. The only decision you need to make in combat, is which 1-2 abilities you want to use for that purpose.
You dont need to think much about your placement, as your skills pretty much auto target or are of the "fire and forget" variant.

In GD, Im am sidestepping regular dead walkers at level 1(because they hurt), Z-soldiers at level 3-8(because they hurt), and mutants at level 9+(because they hurt). You have to play tactical from the start and avoid unnecessary damage, unless you want to get a healing potion addiction, or play as an all-out tank.
Im using trees, house corners and other terrain to minimize incomming ranged fire and funnel enemies into killing zones. Otherwise, the fight gets much tougher.
To get a similar experience of "danger" in D3, you have to start out on hard difficulty. Because Normal is simply to easy and can be facetanked in pretty much it's entirety(a few bosses excluded).

Sorry, your combat facts about Diablo 3 are all wrong and the fact that you complain about Normal (the first of 4 difficulties when it launched) is meaningless.

You can't face tank and face roll Greater Rifts. You can clear T6 much easier when you have all your set items etc, as it should be.

The difference now? If you find Normal too easy (this is for the casual players) simpley turn int up to Torment 1 and stop ♥♥♥♥♥♥♥♥. YOu can dynamically scale your difficulty whenever you want (lower it in game but set it as high as you want before starting the game). What is the problem?

If you only spam 1 or 2 skills then you're either doing it wrong or haven't playe D3 in over 2 years when all of those kind of broken builds were nerfed into oblivion.


Some examples:

Jade Witch Doctor:

Use Locust Swarm + Haunt on mobs
Use Spirit Walk to get into position
Use Soul Harvest to trigger Jade Harvester Set proc
Spammable skill of your choice
ZOmbie Dogs passive summon skill

Thats more then 2

Firewalker Wizard:

2 self buffs (Magic Weapon + another buff forget name)
Cast Blizzard to trigger fire dmg
Cast Hydra for fire dmg
Cast Black Hole again for Fire dot proc off of Firewalkers set
Blink for escape

Those are only 2 examples but the other classes play in the same way. Please show me only 1 or 2 skills? Please explain how positioning isn't important with Elites and their ground effects? Or grouping mobs in narrow areas to better use AOE and to avoid beign surrounded?

Editat ultima dată de Alcovitch; 24 dec. 2014 la 15:50
powbam 24 dec. 2014 la 18:06 
^Most of us lost all interest in D3 long ago Alcovitch and no longer care how stream-lined it plays. I suppose it better be at least that, being as it's Blizzard, they have the money to hire enough people to throw at such endeavors so they better at least get that one thing right eh?

Unfortunately, it's faults are too many and it spat in the face of what made D2 great... opting instead to be merely a good arcade game, rather than a good arpg.

GD has its faults but at least it retains what it means to be an arpg which is more than D3 can say. We certainly don't hold illusions that Crate has the money and the manpower to make the game run like a Triple A multi-million dollar arcade endeavor. So why do you?
Postat inițial de Alcovitch:
Please show me only 1 or 2 skills?

Demon Hunter / Marauder: Sentry + Vault. Just saying.
Postat inițial de Alcovitch:
Sorry, your combat facts about Diablo 3 are all wrong and the fact that you complain about Normal (the first of 4 difficulties when it launched) is meaningless.

You can't face tank and face roll Greater Rifts. You can clear T6 much easier when you have all your set items etc, as it should be.

The difference now? If you find Normal too easy (this is for the casual players) simpley turn int up to Torment 1 and stop ♥♥♥♥♥♥♥♥. YOu can dynamically scale your difficulty whenever you want (lower it in game but set it as high as you want before starting the game). What is the problem?
No no no.

That you have to inflate the enemies with stats(extra health+ damage and special effects), ie, play the game above "normal" difficulty to be forced to actually use all features in the game, then you cant call the combat for "difficult" or skillbased by default.

Simply put, the difficulty/importance of positioning and proper usage of skills in "GD normal", is equal to D3 on the second difficulty.
D3 gargled soo much balls all around when it first game out that I never gave it another chance.
lyravega 25 dec. 2014 la 16:04 
Postat inițial de Ghostlight:
b) The combat was very VERY repetitive and non-flexible. You'd level two, maybe three, abilities for a character and just spam them....forever

I thought TQ was a decent enough game, but later ARPGs such as Path of Exile, Torchlight 1 and 2 (and even the otherwise mediocre Diablo 3) were considerably better, mostly because they did not suffer from points (a) and (b) above.

Say what?

All you do in those games you mentioned above is spamming same stuff all over again. That is the way of ARPGs...
DeAlph 25 dec. 2014 la 18:26 
Everyone said GD is better than TQ a lot, but there are several points that i totally disagree, it's about environment please take a look back to TQ and TQ IT, they got a lot of building, good environment like chinese town/wall pyramid/sphinx, babylon, judgement hall, elysium field, Athene, Legendary Minotaur and much more. but in GD ,i saw only plain house, plain area and some cave, nothing really attracted me and i'm really disappointed.

Big boss that doesn't look like boss character at all, it's just normal enemy with higher attack damage, more hp, more skills, that's all.

Also, Mastery skills look very repetitiously, ex: last class, arcanist, i think i saw those skill on TQ and they still put it without modification, hopeless. I don't know if the developer has play Titanquest Underlord/Soulvizier or not, but if they tried it, they will know that their character abilities are not really flawed and need heavy modification on it. I love to see Path of Exile skill customization implement into this game than current system. it's really great.

Aside for that, game is very grim that really good and i like it :D
Editat ultima dată de DeAlph; 25 dec. 2014 la 18:29
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Data postării: 12 nov. 2013 la 4:13
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