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Another really great arpg with the style you like is van helsing. I loved that arpg so much, the atmoshere/story and music was tear worthy. Not great for length though, will be one or two playthroughs and that's it, not much farming either.
Though it was never meant for that, such a great story driven arpg though. With an amazing artistic style to it.
Most developers who make games love what they do, it's their baby, their creation. That also includes Baldree, Max Schaefer and Erich Schaefer over at Runic Games. Also it wasn't that they weren't interested, they had plenty of interest but they ran out of money while creating Titan Quest. They ended up closing Ironlore before Titan Quest ever hit the shelves. A true "consecration after death" like artists of old. In my experience, everyone who make ARPGs have a genuine love for this genre. You should also know that most devs in the ARPGs genre all know each other and sometime even work together. Fans might like to argue that this or that ARPG is better but as it turns out PoE team, Crate Team, Runic Games team, and Blizzard team all know each other and sometimes even meet up for dinner. So yea, it's more actually like a big old family, they just have each their own view and interpretation of what an ARPG should play or feel like. Runic Games is about 20 people who got ridiculously successful, PoE is also an indie team and they are even more impressive because they made a F2P MMO with no P2W policy or gameplay. I think we need all these different types of ARPGs, just like in shooters, you need arcady ones like Serious Sam, Bulletstorm. You need old school ones like Shadow Warrior, Doom or Quake. You need modern ones like Battlefield or COD and you also need futuristic ones like Halo. It's like getting to enjoy one big genre but in very different ways.
http://www.grimdawn.com/forums/showthread.php?p=124779#post124779
I completely agree on that. We need a good variety of any given genre. I have enjoyed different aspects of all of the different ARPGs. There is no perfect game. It is through these many different concepts that a genre can evolve over the years. I wish I would of gotten into game design and coding because me with oatmeal, coffee, and toilet time comes up with some unique game mechanics. Of course reality would probably be not finacially viable to produce. I remember hearing in an interview with Eric Shaefer that they occasionally halt production on all projects and have a set amount of time to just brainstorm new ideas and see what they can make in that time to keep from getting into a routine and keep new ideas firing. I am still waiting for another ARPG to make an open world like Sacred. Sacred 2's world was just huge and vast. It is always nice to just say I am tired of following the quest line and just wander in some other location. I would like to see exploration make a comback in ARPGs, but I am sure there are always design challenges to approach an open world. For some reason I want to see an ARPG set in the Dragon Quest universe where your pets would be certain monsters from the DQ universe. DQ was my 1st taste of the RPG genre as a kid, so it is probably why it comes to mind. I know they made an MMO of the series, but I think an ARPG in that universe could be interesting if done right.
well i see u bought it ;)
Of course I did. I wouldn't say that I didn't like it if I had not played the game. :P
Competitive play? Hmmph. Wrong genre.
Then why Is PoEs competitive race ladders VERY popular? =)
It was just never introduced to the genre, it has been now and taken off big time with PoE.
btw Torchlight 2 is only "cartoony" on the first Act. It gets pretty damn dark later on.