Grim Dawn

Grim Dawn

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SkiiMask609 Feb 17, 2024 @ 11:28am
Any talks of a graphical update with the expansion?
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Showing 1-15 of 31 comments
DrinkingWhiskey Feb 17, 2024 @ 11:43am 
Not typically how things work
SkiiMask609 Feb 17, 2024 @ 12:40pm 
Originally posted by DrinkingWhiskey:
Not typically how things work


hmmm, Last Epoch is doing it on release but we'll see what changes are actually made

Was curious of new visuals, and graphics for the new content - not a whole new game. I love Grim Dawn and would love new visuals (AKA New Classes)
MedeaFleecestealer Feb 17, 2024 @ 12:50pm 
We know we're getting a new mastery - the Berserker - and that it'll have shapeshifting.
nokturnal Feb 17, 2024 @ 1:57pm 
Maybe they could add render scaling > 100%. Would be simple way to enhance graphics somewhat
Darkrayne Feb 17, 2024 @ 2:01pm 
Would be welcome but I don't think it needs it. I'd personally prefer they work on simply providing more content with their time instead.
Lywelyn Feb 17, 2024 @ 2:26pm 
that'd be welcome, but unecessary.

on a more personnal opinion matters, last thing i'll need is comparison with others title such as diablo or last epoch, exposure and fame is no proof of quality. grim dawn has the upper hand because of a dedicated independant studio such as crate, the people behind it took passion and time to deliver it and quality was, and still is present as of today.

on a pragmatic approach, a worthy update in the graphic , can, and should be expected with their futur projects, we don't know solid evidence, but we know that with the funding they got from GD, they have plan to develop an entire new rendering engine and look forward to a new game in the universe of grim dawn, likely an RTS, but is what we know much.

i say wait and see.

experience teached me that great start attract opportunistic behavior. blizzard made that mistake and look where they are now.

i wish Crate a different fate.
Last edited by Lywelyn; Feb 17, 2024 @ 2:28pm
Kälävätys Feb 18, 2024 @ 6:51am 
I wish they'd work the map mechanic a bit more. I've some 114 hours in this game but started a new playthrough a couple of days ago, after having an year or so break from it, and I've had to google how to get here and there a few times already because the game does not exactly tell you.

Broken Hills for an example. The map marker does not change from the guy standing next to the broken bridge and I had completely forgotten you have to go into the "undercity".
shotgunharry Feb 18, 2024 @ 6:53am 
Originally posted by nokturnal:
Maybe they could add render scaling > 100%. Would be simple way to enhance graphics somewhat

with radeon gpu you can use amd virtual super resolution.

i play a lot of old games, and when rendered in 4k they look pretty good.
Last edited by shotgunharry; Feb 18, 2024 @ 6:57am
Lord Pingostini Feb 18, 2024 @ 7:32am 
Originally posted by Visukinttu:
I wish they'd work the map mechanic a bit more. I've some 114 hours in this game but started a new playthrough a couple of days ago, after having an year or so break from it, and I've had to google how to get here and there a few times already because the game does not exactly tell you.

Broken Hills for an example. The map marker does not change from the guy standing next to the broken bridge and I had completely forgotten you have to go into the "undercity".
This topic was talked about many times and the answer was that GD is not a game that is going to take you by the hand or give you step by step traces of the objectives, you have to explore the world, it would be very boring if they give you everything on hand.
SkiiMask609 Feb 18, 2024 @ 8:34am 
Originally posted by Lord Pingoztini:
Originally posted by Visukinttu:
I wish they'd work the map mechanic a bit more. I've some 114 hours in this game but started a new playthrough a couple of days ago, after having an year or so break from it, and I've had to google how to get here and there a few times already because the game does not exactly tell you.

Broken Hills for an example. The map marker does not change from the guy standing next to the broken bridge and I had completely forgotten you have to go into the "undercity".
This topic was talked about many times and the answer was that GD is not a game that is going to take you by the hand or give you step by step traces of the objectives, you have to explore the world, it would be very boring if they give you everything on hand.

exploring was half the fun when I first started - I normally notice if I go north it usually takes me where I need to go lol
Laciel Feb 18, 2024 @ 9:15am 
Derivat949 Feb 18, 2024 @ 9:24am 
Originally posted by shotgunharry:
Originally posted by nokturnal:
Maybe they could add render scaling > 100%. Would be simple way to enhance graphics somewhat

with radeon gpu you can use amd virtual super resolution.

i play a lot of old games, and when rendered in 4k they look pretty good.
Nvidia has the same feature, it's called (DL)DSR
SkiiMask609 Feb 18, 2024 @ 9:24am 
Originally posted by Laciel:
If you want you can try out this mod:
https://www.nexusmods.com/grimdawn/mods/141?tab=description&BH=0

I gotta look at how to add mods!

I've been meaning to add the rainbow loot filter but am in the middle of a move lol
SkiiMask609 Feb 18, 2024 @ 9:25am 
Originally posted by Derivat949:
Originally posted by shotgunharry:

with radeon gpu you can use amd virtual super resolution.

i play a lot of old games, and when rendered in 4k they look pretty good.
Nvidia has the same feature, it's called (DL)DSR

Is this feature something you toggle in the GeForce experience program?
Laciel Feb 18, 2024 @ 10:17am 
Originally posted by TheCasualTryHard:
Originally posted by Laciel:
If you want you can try out this mod:
https://www.nexusmods.com/grimdawn/mods/141?tab=description&BH=0

I gotta look at how to add mods!

I've been meaning to add the rainbow loot filter but am in the middle of a move lol

This one is just a file dump nothing major. It even works with modded game versions since its baked in to the main file of the game. Meaning you will get the visual upgrade from the GrimTex mod in any mod/custom game.
BTW: there are also community seasons (currently not active) at: https://www.grimdawnleague.com/#/about
Last edited by Laciel; Feb 18, 2024 @ 10:18am
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Date Posted: Feb 17, 2024 @ 11:28am
Posts: 31