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as in, have you cleared Ultimate on them, and actually tried endgame content with them?
just saying, there is a reason that generally skeletons are not considered the best pets in the game, "despite getting 12 more than hellhound/raven", and that Occultist is the best pet mastery.
without being condescending or offending, seems like a lot of your perceptions stems a little from inexperience, at least in terms of the late game
(keep in mind buffing pets for early game would/could lead to those buffs carrying over to end, and there is a reason occultist pets have been nerfed before)
And pets overall have had a lot of buffs the last couple of patches for the game.
Same for Skeletons.
So far only normal.
And i dont see Skeletons being weak late game. I mean i can literally try and summon as many Crossbows and Mages while i tank and evade Bosses with my Pets being in no danger at all. I mean Skeletons literally give you the freedom to re-roll as many times ans needed for the Pets you need in the given situation.
I will see when i reach Ultimate.
yea no, i mean, "yes" that's the idea, and how they are balanced around, but it doesnt' "save" skeletons from their weakness, and the way the multi cast system work you will even in most best scenarios still end up with a couple of the useless vanilla skele warrior
doesn't seem like you're a pet build if you're tanking, but more so, generally wont last through/at end, but as mentioned let me know when you do endgame content, then compare it with conjurer or non skeleton ritualist/non skeleton cabalist
since you're going through levelling atm tho, you're totally right, skeletons are OP af for early-mid game levelling, dare i suggest borderline broken
but that's also the key/difference, during levelling... end is a whole other beast/impact on our boner bois
Thats actually not even an issue. Those will in the end be the ones that die right ? When i recast now chances are i get a unit i want hence and repead. Keep in mind my Skeletons summoned dont reset when i recast. The only Skeletons that reset are the ones that would go over my summoning cap.
I count kiting as Tanking. Also known as running in circles screaming :" I am gonna die,i am gonna die,i am gonna die, SH*T I AM GONNA DIE !!!"
Also because i am a summoner i have alot of freedom in how i spend my points so i might aswell go full heavy as long as Pet Boonuses are on the gear. In the end my stats dont affect my damage at all i just need to stay alive.
However reaching Ultimate this time will take a while. Temperatures are killing me and the extra PC heat doesnt make it better. :x
that is not how skeletons work or the summoning order
it will indeed reset and replace earlier cast, regardless of your cap
easiest example is if you summon 3 per cast and has a cap of 10
summon 1 produces A+B+C, summon 2 produces D+E+F summon 3 has G+H+I, you now have 9, but need another cast to get your 10th, summon 4 then produces J, and now replaces A+B as K+L
same issue when you get a/couple weak vanilla skeles that dies fast, when you then recast to replace, if your cast summon amount ratio is not = to your empty slots available until cap, you will replace earlier produces skeletons/potentially good skeletons to fill out that cap
say you have your 10 skeletons out, your summon rate is 3, if 3 has died, that's a perfect time to recast, since nothing will be replaced, if you resummon at 6, thus need an extra cast to get the last/nothing dies in the meantime, you will now again replace 2, if you recast at 8 you will replace 1 if you recast at 9 you will replace 2
^this is also one of the bothers at end once you have started teh session getting a good amount of high value skeletons, and then a few dies in combat and then you get replacements with vanilla, that causes replacement after replacement if you don't get an exact amount of resummons to remaining cap ratio
sounds like a proper pet build then/just like my skeleton builds
Thats exactly how it works you didnt say anything i didnt meant before . x,D
In fact i am playing with a full Crossbow/Mage 10 squad right now. You make this "problem" sound bigger as it actually is.
it's really easy to get your "perfect" squad "ruined" by fights ending up with you getting more and more warriors/odd intervals of warriors that then replaces your mages or knights or archers in fights
unsure if i misunderstood your meaning, but looks like to me what you suggested was that if you had 9 mages, a recast of 3, then doing another cast to get the 10th summon, you did *not* say/mean that your 2 earlier mages (A+B mage) would get replaced with the new 3summong
a 3 summon that could potentially be 3warriors, meaning instead of 9 mages you now had 7 mages and 3 warriors (this is ofc not fun, less so in fights)
and since the warriors was the *last* summoned, means you have to recast your 3-7 mages to try and even get to the order where the warriors are now being resummoned/replaced
I mean. In the end even the trash Skeletons deal damage and as long as the enemy focuses on the Blight Fiend or even me the only damger for them is AoE. Now i really wanna reach Ultimate tho....sadly i am closing the game in a few minutes the Sun reached the side of the house where my room is and its getting toasty. -.-
No it wont.
Spirit is a "player stat" and does not increase damage of pets that clearly state they scale with "pet bonuses". The only Skeletons that scale with player stats are the Devotion ones because those scale with Player stats.
You need to be really careful with what pet scales with what.
TLDR, pet scaled pets do not scale nor benefit from player attributes cunning/spirit, in anyway,
not even via buffs/part auras, - that's not how buffs/party auras work
edit
*just to preempt anything "but uhm", i can show you screenshots of a raven shooting lightning zappies at teh training dummy, with basic/minimal spirit just from masterybar/being lvl 100, doing like 4721 dmg per hit
and then GDstashing the same character's attributes to reach 9999 spirit, and the bird's lightnign strikes still hit for 4721
pretty sure even the tiniest increment should have shown there, specially considering it's way more spirit than a vanilla/legit character could even obtain ingame
and then GDstashing the same character's attributes to reach 9999 spirit, and the bird's lightnign strikes still hit for 4721
pretty sure even the tiniest increment should have shown there, specially considering it's way more spirit than a vanilla/legit character could even obtain ingame
Thats my line.
I dont know where you got your informations from but they are wrong from start to finish.
Again.
Pets that scale with "pet bonuses" dont scale with anything but said bonuses. However pets like Wind Devil from Shaman scale with "player bonuses" and are affected by your stats but pet bonuses will do nothing for them.
Also Storm Spirit is a buff it has no scaling except the level up stat increases.
Lightning Strike has a 3rd party scaling that increases its damage which is "Weapon Damage". So this skill gets stronger because of the weapon youre holding but not by any of the players stats.